Predict: The Next Generation Console Tech

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I didn't just mean financial budget, but also transistor budget.

If I had to choose between a beefier GPU and no BC or a smaller GPU with BC, I'd go with the former and not the latter.

Would 100% software b.c. still influnece their hardware design though ? If yes, then sure, the sacrifice might not be worth it. Still, Halo and Red Dead Redemption at 1080p... Me want.

I think it would be the opposite actually. The more core-centric gamers would be more understanding when they are the ones more likely to know about it beforehand or understand why it happened this way.

It's the masses who don't read up on video games or have even the basic understanding of the tech involved that may be caught off guard and more effected.

I'm under the impression that core-centric gamers (the "vocal minority") love to complain ;) There's potential for some serious negative buzz before launch, considering how buch emphasis has been put on digital distribution this gen. Hopefully we won't have to worry about that.
 
Would 100% software b.c. still influnece their hardware design though ? If yes, then sure, the sacrifice might not be worth it. Still, Halo and Red Dead Redemption at 1080p... Me want.
The fact you want it means you'd be willing to buy Halo and RDR remakes. Instead of investing in BC that'd cost the console companies money, they can instead invest in HD remakes of key titles and make money on the 'BC' that gamers want. ;)
 
I mentioned just two games, but if I had to make an actual list it would be quite a bit longer (basically every good ps360 game that doesn't have a pc version...). I won't be willing to buy ALL of them again :p The "key games" is a problem as well. My most replayed game that I love to come back to is PGR4. Commercial failure, original developer no longer exists, chances of a re-release are probably zero.
I know it might be a minor thing in the "next gen big picture"... Well, what can I say. I guess I like dwelling in the past :p
 
Would 100% software b.c. still influnece their hardware design though ? If yes, then sure, the sacrifice might not be worth it. Still, Halo and Red Dead Redemption at 1080p... Me want.

The engineers creating that software would then cost money, falling back on the financial budget side. In the end, something will have to give, whether it's money, man power, or hardware features to have BC.

I want BC too, so I understand where people are coming from regarding that as well.

I'm under the impression that core-centric gamers (the "vocal minority") love to complain ;) There's potential for some serious negative buzz before launch, considering how buch emphasis has been put on digital distribution this gen. Hopefully we won't have to worry about that.

Yeah that's true too and I meant to edit in the comment that it's likely to only be a big deal for console warriors if one system does offer BC while the other one doesn't.

It may also cause people to become hesitant on purchasing more digital content if they worry that it'll only be good for how long they keep the current system.
 
The engineers creating that software would then cost money, falling back on the financial budget side. In the end, something will have to give, whether it's money, man power, or hardware features to have BC.

I want BC too, so I understand where people are coming from regarding that as well.

Well, we'll see how it goes. Can't wait for some soild facts and specs. The rumour stage has been too long this gen. Nintendo has ealready announced their new console and we still don't know what exactly is under the hood :oops:

It may also cause people to become hesitant on purchasing more digital content if they worry that it'll only be good for how long they keep the current system.

Yep. At least retail games can be sold to get a fraction of the money back.
 
Surely the longer the time between console releases, the better the chance that a larger number of architectures would offer relatively easier backwards compatibility? Maybe the AMD/ARM/Intel CPUs of today can't offer backwards compatibility, but perhaps the ones from 2014 can? We don't have much better than 32nm available right now for consoles but in 2013 or better yet, 2014 we may have 22nm.
 
The thing is, I'm not going to buy a new console if there's no BC with some additional gfx upgrades (MS actually promised that some time ago but who knows). I'm not an early adopter where it comes to hardware - issues with realiability, high price, small game library etc. I also like replaying my favourite games - I still regulary do that with psx/ps2 titles. Being able to play every console game I own at 1080p - right from the start of next generation - would actually be a huge selling point for me. Not every console title comes out on PC and I don't think the successor to PlayStation 3 will be in a better position to maintain full b.c.(?) That's why I asked.
It would be a shame if all of those great games we play these days were forever 'condemned' to current-gen image quality. I'm not one of those crazy people who can't enjoy themselves because a few lines of pixels are missing... but when you play a game or two on a PC at full HD, you can clearly see the difference.
So now you don't want just BC, but you want the game to actually be better on the new console. Unfortunately, since we allow the developers to set the render target resolution, and the game's textures won't magically upgrade themselves, the games would probably look just about the same. PC games look better because they ship with higher resolution textures and more effects turned on.

I'm not saying it has zero advantages, the fact I can play all the Halo's to date on my 360 is pretty neat, and I've often though it would be cool if they released some sort of anthology of all the Halo titles (1, 2, 3, Reach, soon 4 and Remake, ODST and Wars)in a big boxed set, and it would be neat they'd all be playable on 360.
...
BTW I haven't thought about it, but how is BC expected to work on Wii U? If software BC is as bad as bkilian says, I'm guessing they just drop the Wii chipset in there?
MS had to think about BC on the 360 because they were planning on killing the xbox as soon as the 360 released. That won't be true with the next gen. Both MS and Sony are planning on keeping their current gen systems around for years after launching the new ones. Heck, I think you can still buy a PS2. Sony believes it's better for a consumer to reduce the PS3 by $100 and let the users who want PS2 compat buy a PS2 for $100. That way you don't punish all your users for something a minority will use. I also make the assumption that we'll support a heterogeneous Live infrastructure. We're moving to that already with cloud saves and profiles, and multi box logon.

As to Wii U BC, I know very little about it, if it's even supported. If their new CPU is just a quad core extension of the old one, and the GPU can support the same commands, it wouldn't take a lot of work to enable BC.
yes I can use my 360 but I don't think this is what MS wants when they are releasing new hardware,I don't think they want to split their community.
MS has specifically said the 360 will be a 10 year or more product. They're not going to drop support for it as soon as the new one launches. In fact, I'd bet the 360 will sell more consoles after the new one launches than it sold in it's first few years.

Does maintaining b.c automatically equal worse hardware/price issues? From what I understand, the problem with PS2-> PS3 transition was completely unique architecture of both which forced Sony to "put a PS2 in every PS3" and this inflated the price. If the next hardware is more of a natural progression/upgrade of current gen, then 100% software emulation should be more easily achieved, right?
No, what it does is limit choice. If you want full BC (not the "mostly good" version we were forced to go with) you probably want to maintain continuity with your CPU and GPU. If you're forced to only consider, say IBM as a supplier, you're a) at a financial disadvantage the supplier can leverage, and b) forced to not consider other suppliers (AMD, Intel, NVidia, say) that have made huge strides in the last 5 years.

The XBox to Xbox 360 was a big change. x86 to PPC, (Different endian CPU, nightmare for emulation), nVidia to ATI GPU with a significant architecture change (combined shaders, etc). It would have been easier to stick with x86, but they didn't, because at the time it had not proved to be efficient and have the cost-cutting ability of the PPC. current gen x86 though is a different beast, so there might be a shift back. Or perhaps to ARM, which is the rising star in the performance/watt race. A good roadmap for performance/watt is like gold for a console manufacturer, because it means money in the pocket over time.

In the end, it's about business, and the business disadvantages of BC outweigh the advantages over time. BC has an advantage in a short period, but over long periods it does not, especially when the previous console is still selling. When people buy a new console, we _want_ them to buy new games for it, bacause that's where we make our money. We don't get a cent for used game sale, and people playing their old games on the new console (except indirectly through Live subscriptions)

That's not to say any of this will happen. I'm just pointing out that from a rational economics sense, BC can be a hindrance.
 
So now you don't want just BC, but you want the game to actually be better on the new console. (...)

A man can dream :smile: Resolution bump or some good, universal AA solution for all games would be big enough improvement to me, I don't expect miracles.

bkilian said:
(...)That's not to say any of this will happen. I'm just pointing out that from a rational economics sense, BC can be a hindrance.


I'm aware that what I'm saying is just wishful thinking on my part and there are many more factors to consider... but from a gamer's perspective, that's what I'd like to see anyway. I guess I'm not a good consumer :D
 
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Patsu linked to this in the Vita thread:

Lots of devs have been saying this. We now have a clear direction for Sony's next major console - it'll be easy to develop for first and foremost. It'll about the software and services, and not the nerdiness of the underlying kit. I hope we got something pretty nerdy though. I'd like to see something like massively parallel SGX and portable code between devices or somesuch. That'd be very much in Sony's interests given their widespread devices. One set of code on PS4, TVs, digiboxes and mobile devices would create their Sony platform. MS don't have to worry as much about specific hardware as they are all about software interfaces for varied devices.

Some custom ARM Cortex A15(Vita = A9) and powervr 6(Vita-> SGX 543 MP4+) for ps4 annyone(and some SPUs for BC)?
 
So now you don't want just BC, but you want the game to actually be better on the new console. Unfortunately, since we allow the developers to set the render target resolution, and the game's textures won't magically upgrade themselves, the games would probably look just about the same. PC games look better because they ship with higher resolution textures and more effects turned on.

bumping resolution on PC from 720p to 1080p alone makes a huge difference in all games that I have played,well at least for me.

MS has specifically said the 360 will be a 10 year or more product. They're not going to drop support for it as soon as the new one launches. In fact, I'd bet the 360 will sell more consoles after the new one launches than it sold in it's first few years.

I know but for me BC is pretty big selling point,Im buying a new system with some launch titles and I can play them, but I can also play my beloved Gears or Halo Reach/4 while in party with my friends without the need to switch between consoles.
I know that x360 will probably be supported for some time after next gen launch but some people won't buy it untill better games are released. They will play Halo4/MW10 or something else on old hardware. I think it would be smart from MS side to allow these people to play those biggest games on new hardware, speeding up the process of transition from the old console to the new one
For me launch titles alone are not enought but launch titles plus BC with the biggest online games with new Live capabilities and maybe even 1080p means DAY ONE purchase.
I know that maybe I'm alone and other people don't think that way ;)
 
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So how small will the Xbox 360's revisions be by the time the Xbox Next is released? If it's significantly smaller I can see how people wouldn't mind having both in their TV nest.
 
With PS4 BC, I just don't see why that it would be troublesome to emulate RSX with modern non-NV GPU. Emulating Cell with ARM CPU would probably be difficult.
 
Not sure if that would work. If I remember right when I switched from Xbox to Xbox 360 I had to "transfer" my XBLive account over such that it now worked on my new 360 but no longer worked on my Xbox. That means the old Xbox was basically dead. They would at a minimum have to rectify that and allow peoples Live accounts to work on multiple machines and eliminate the account transfer requirement.

XBox Live Cloud profiles to the rescue... :cool:

That or a means of USB stick with BC profile with the new system.
 
I didnt happen to see this posted yet:


The Big GPU News
What looks to be a "done deal" at this point is that AMD will be the GPU choice on all three next generation consoles. Yes, all the big guns in the console world, Nintendo, Microsoft, and Sony, are looking very much to be part of Team AMD for GPU. That is correct, NVIDIA, "NO SOUP FOR YOU!" But NVIDIA already knew this, now you do too.


How will the three console manufactures differentiate themselves from each other?


The Big CPU News
Let's start with what we think is most solid on the CPU side of things. Nintendo looks to thoroughly entrenched in the IBM camp and using a new custom 45nm multi-core (most likely quad) processor. This one is fully cooked at this point.

It is highly likely that Microsoft's 3rd generation Xbox will be sporting a new IBM cell processor as well although it is slightly, ever so slightly possible, that this could change. It recent public statements Microsoft has also led us to believe that it may delay plans for the next generation Xbox for a an additional year or two due to the success of Kinect.

Looking towards the Sony PS4, we hear it is still unsettled between some kind of Bulldozer (would most likely be an APU) variant and a newer updated 32nm IBM cell processor. This one appears to have flip flopped back and forth a few times but it will likely firm up very soon.

The bottom line here is that there is no bottom line. While we feel very sure about what we have written here, we would be irresponsible to call these anything but "rumors." Surely HardOCP sports a very solid record when it comes to rumor information, and we will try our best to keep our ratio high, but things can certainly change.

http://www.hardocp.com/article/2011/07/07/e3_rumors_on_next_generation_console_hardware/
 
It was posted, seems like total junk to me.

Cell in the next Playstation seems unlikely, let alone the next Xbox. Pretty sure Microsoft prides it's ease of programmability. And you see Wii U with supposedly a X360-like architecture, you see Sony's comments Shifty posted...

The part about all AMD is very possible...but I'm pretty inclined to reject those rumors. Wouldn't be surprised to see Nvidia in one or more boxes next gen either, wouldn't be surprised if they're not...
 
At this point with almost all major developers having shipped 3+ titles for PS3, how hard can it be to code for Cell? If anything I find it unlikely for Microsoft to license Cell from Sony.

It's not going to happen but part of me wishes Sony won't go with either AMD or Nvidia and instead do something outrageous with a programmable graphics pipeline.
 
At this point with almost all major developers having shipped 3+ titles for PS3, how hard can it be to code for Cell?

I totally agree with you on this point. With all the compilers, debuggers, game engines, performance analyzers and all other tools developed for PS3 now and better techniques to get higher performance from Cell well understood by almost all the Game Developers i think it will not be foolish to continue with some "Super" Cell architecture which just extend and add more capabilities to Cell architecture.

Moreover with OS, PSN Home, PSN itself and so many other applications already working on Cell, Backword compatibility will be a breeze and sony updating its PS1 and PS2 catalog to HD i think if they continue to work on PS4, that itself will be a nice stream of profit.

I rather wish they continue with the Super "Cell" for PS4 so from the get go we get high quality games for PS4 and developers dont have to waste time learning new architecture.

Just my .2 cents
 
just asking
with an updated gpu, will a nextgen cell with tons of spu be really useful?
leaving apart the backward compatibility, there's any reason to not use a different architecture?
maybe spending more on the gpu this time
or maybe using an hybrid with a modern cpu and 6 more general more easy to use spu?
 
Well you have also to take in account the saving allowed by new engines in regard to content creation. Things like real time global illuminations will save time for artists as they don't have to tweaks I don't know how many lights to achieve the aspect they want. I don't expect artists to get everything right but clearly there is a lot of room to do more out of existing assets.
This whole content development costs discussion is getting a bit excessive imho.

Probably I miss something,but the amount of lights will always linearly increase the amount of required computational capacity.
So,if the scene will increase and the amount of lights too,then the required number of calculations will increase with a quadratic manner.
So,you will have to tweak ever the lighting.

And the point is simple:eek:n the current gen we have bad looking games because the companies don't want to spend the money for better ones.
Why could it change with more raw computational power?
 
The BC is now optional?
I assumed that is it something,that have to be in the next gen.
It is not ps1/ps2 any more.We have a lot of purchased content,and if any company will force the customer to chose between the "ps1 classic ridge racer" for PS3 and for PS4 ,then by a high chance they will chose to stop to buy any more content.
How can you overcome the 3-4 years of overlapping life cycle,when the on-line sales will be the mayor income for the consoles?
I buy something for my ps3,it die on next week,I buy a ps4 and I will not be able to use the one week old content on my new machine? Or if I have many content,then the PS4 is not for me?
 
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