Folks, let's try not to get too worked up. There's always the "do not respond" option.
On a completely different track, it's a bit fun seeing Redwood (40nm) specs if you compare it to Xenos (90nm):
Die Size
Xenos 182mm^2 + 80mm^2
Redwood 104mm^2
Memory Bus
Xenos 128-bit GDDR3
Redwood 128-bit GDDR5 or DDR3
ALU's
Xenos 48
Redwood 80
Texture filtering (bilinear)
Xenos 16 tex/clock
Redwood 20 tex/clock
ROPs
Xenos 8 pix/clock,
Redwood 8 pix/clock,
Core Clocks
Xenos 500MHz
Redwood's 650-775MHz
Mem Clocks (Bandwidth)
Xenos 700MHz GDDR3 (22.4GB/s)
Redwood 900MHz DDR3 (28.8GB/s) or 4Gbps GDDR5 (64.0GB/s)
Even if you kept the core clocks the same, it's still packing over 1.66x the shader power, 25% more texture filtering capability, and DX11 compliancy... The 10MB of eDRAM do throw things a bit out of wack in terms of direct die space comparison, but all-considering, Xenos is about 2.5x the amount of silicon.
On a completely different track, it's a bit fun seeing Redwood (40nm) specs if you compare it to Xenos (90nm):
Die Size
Xenos 182mm^2 + 80mm^2
Redwood 104mm^2
Memory Bus
Xenos 128-bit GDDR3
Redwood 128-bit GDDR5 or DDR3
ALU's
Xenos 48
Redwood 80
Texture filtering (bilinear)
Xenos 16 tex/clock
Redwood 20 tex/clock
ROPs
Xenos 8 pix/clock,
Redwood 8 pix/clock,
Core Clocks
Xenos 500MHz
Redwood's 650-775MHz
Mem Clocks (Bandwidth)
Xenos 700MHz GDDR3 (22.4GB/s)
Redwood 900MHz DDR3 (28.8GB/s) or 4Gbps GDDR5 (64.0GB/s)
Even if you kept the core clocks the same, it's still packing over 1.66x the shader power, 25% more texture filtering capability, and DX11 compliancy... The 10MB of eDRAM do throw things a bit out of wack in terms of direct die space comparison, but all-considering, Xenos is about 2.5x the amount of silicon.
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