512MB was a bit dated this gen too. The cost envelope is what iit is. Perhaps a realistic expectation is 2GB very fast working memory and 2+ GB slower memory?
Was it really in 2005 ? I think I was running 2 gigs system ram and my video card had 256 megs. I'd say 512 wasn't bad at all.
Considering its 2009 and I just bought my gf 12 gigs of ram for $380 bucks I think 2 gigs is way to low. I'm thinking 4-6 gigs would be the sweet spot. We are talking 2011 so we have another 2 years almost of price drops on ram. I would expect 12 gigs of ram to start aproaching the $200 price point by 2011.
I know its diffrent ram and diffrent prices. But I'm thinking 2 gigs of ram wouldn't even be competitive with just graphics ram on 2011 gpu's . The higher end gpus are launching with 1 gig of ram. I don't even see 512 meg varients of the 5850 and 5870. I think you have to go down to hte radeon 5750 ($130 bucks) to find a 512 meg part. I would think with possibly another 2 generations of graphics parts out even the lower end will be at 1 gig.
As for those saying to put in 16 gigs of cache or less. I don't see the point . Unless your talking about filling that cache each time you load the game. Because right now ms has cache on the hardrive but after playing 2-3 diffrent games the cache has to be flushed and redone when the next game comes in.
So if in the example posted 16 gig with 8 usable as cache you'd have to split that into 4 gigs or even less unlesss you only want to be able to cache 1 game at a time.
32 gigs with say 22 or so avalible for caching could work.
however why would you need to have any avalible for user content ? Just go with memory cards again. USB 3 or some private verison of it with cheap flash ram and your set. I can get a 8 gig flash stick today for $15. I'm sure ms wouldn't mind selling the same 8 gigs of space in 2011 for $30. may sound like a rip off but for game saves it will fit alot of them on it along with content games and what not .
In fact depending on how cheap that becomes they might not even need to go with a hardrive.
Put in 32-64 gigs of fast nand (200mb/s read / write ) then use external nand for game saves and content downloads.
Having 16-32 gig cache capacity per title would hide most of a 6-8x bluray drives problems. 8x bluray is 36MB a second i believe. So it would take awhile to fill the whole cache up however after the inital load the rest can be streamed in during the first few minutes of play. Though I guess it still would take 7 minutes to fill the cache.
But with a hardrive you'd still have the intial load to worry about. At 36MB a 25 gig game could take a while to install about 12 minutes I think.
Would be interesting to see. I still would rather they come up with thier own nand based gaming sticks and just do away with bluray . Get cheap nand and put it in a raid you can get a few hundre megs a second read ability. You wouldn'tn eed a pool of flash in the console or even a hardrive at that point .
16 gig stick transfering at 200MB/s would be its own cache.