Blazkowicz
Legend
how funny. eDram on the CPU!
For comparison an SPE is less than 6.5 mm^2 in a 45 nm process.I wouldn't rule out a console CPU core based on Power 7. The cores themselves are 28mm^2 (256KB level 2 cache included) in a 45 nm process.
Which is the best thing to have on a console if the die space is fixed?
For comparison an SPE is less than 6.5 mm^2 in a 45 nm process.
So in the same space you could have either one Power7 core (unmodded) with 256 kB cache or four SPEs with a total of 1 MB LS.
Which is the best thing to have on a console if the die space is fixed?
The only thing that I can think of that would keep them from doing it is BC but I was under the impression that emulating a CPU is a somewhat easy thing to do in comparison to a GPU. What would they do about VMX128 though?What if Microsoft makes a new change in the architecture of the CPU now that AMD is licensing fabless designs? The situation is different than the one in 2003 for the PowerPC processors and now that IBM has closed the Cell development team perhaps it has affected to Microsoft next console current design.
What do you think about a 10-Core Bobcat running at 3.2Ghz with SSE5?
now that IBM has closed the Cell development team
Or is this all by the by, and it will all end up in the cloud?
http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction
Are we going back to the dumb terminal?
Again, I guess, it depends on the application. Branch Heavy code would run better on the Power7 and vice versa (considering, they'd upgrade the SPEs)
I know everybody is going to jump all over me for this, but it seems people like SPE's because they get used for graphics. Well, a much better solution would be to put those resources into the GPU in the first place. In other words if it's 4 more SPE's or 20% more on the GPU, the latter is far more effective at painting pretty pictures which face it, is what we actually care about. Because I dont see Cell doing any mondo physics games or something. But I do see it doing depth of field in Uncharted 2.
I know everybody is going to jump all over me for this, but it seems people like SPE's because they get used for graphics. Well, a much better solution would be to put those resources into the GPU in the first place. In other words if it's 4 more SPE's or 20% more on the GPU, the latter is far more effective at painting pretty pictures which face it, is what we actually care about. Because I dont see Cell doing any mondo physics games or something. But I do see it doing depth of field in Uncharted 2.
The only thing that I can think of that would keep them from doing it is BC but I was under the impression that emulating a CPU is a somewhat easy thing to do in comparison to a GPU. What would they do about VMX128 though?