Sorry, but that's hilarious. BVH has nothing to do with locality - it's quite linear. The locality problem is up to the sampling, not BVH. With random sampling, you will get poor locality, of course. With linear raster alike sampling, you'd get the same locality as in rasterization. With RT, it's up to you to decide which method to use. The same applies to noise - if you don't use the stochastic sampling, you're good to go - no noise whatsoever. This whole discussion is inherently flawed (including the hw complexity statements) since, for some reason, you have made some fundamentally wrong assumptions to begin with.
We had been here with the dedicated raster hardware in Pascal for multi-view geometric projections, it got nearly zero adoption. Just let it go, this is a thing of the past. Relax and watch how RT will take over