tb said:new drivers helped
what version ?
tb said:new drivers helped
cho said:tb said:new drivers helped
what version ?
Right, then, onto benchmarks. Kristof, how's the Series 5 compare?tb said:new drivers helped
tb said:61.50, the 61.32 have one big bug(and some small ones), which could cause slow downs when used with the dx9.0c retail runtime.
Thomas
Kristof said:so much for orthogonal implementations...
K-
Ante P said:Why all this work to support a competitors board?
not that I'm complaining, I think it's great that you bother with this
Kristof said:Ante P said:Why all this work to support a competitors board?
not that I'm complaining, I think it's great that you bother with this
I am not planning to make the app NV40 compatible but I do need to make sure its nice and educational (I work for DevRel afterall) and this means I really should have done more caps checking. If I had done a caps check for supported render targets we would have known that R16F was not supported, if I had checked vertex texture compatibility we'd have know that R16G16F was not supported. So I plan to add in both these checks and relevant error messages when I have the time.
K-
tEd said:deferrend shading demo(x800pro,default clock):
1600*1200=15/16fps
1280*960=22/23fps
1024*768=30/31fps
^Ante P said:tEd said:deferrend shading demo(x800pro,default clock):
1600*1200=15/16fps
1280*960=22/23fps
1024*768=30/31fps
could you run at the lowest res available as well?
tb said:Cloth Demo(default mode): 1600x1200x32 , no AA, no AF, zbuffer 24s8, pure HW device
110 fps (doesn't seem GPU limited, because in 512x512 it is also running at 110 fps)
mito said:Pardon my ignorance: what exactly is PowerVR VS?
tEd said:^Ante P said:tEd said:deferrend shading demo(x800pro,default clock):
1600*1200=15/16fps
1280*960=22/23fps
1024*768=30/31fps
could you run at the lowest res available as well?
you can forget the results for now. It seems every time i change the resolution i need to re-enable all lights again so the results are not accurate
update:
ok the more accurate results:
640*480=45/46fps
800*600=33/34fps
1024*768=21/22fps
1280*960=16/17fps
1600*1200=12fps