It's fasterLeGreg said:Kristof said:All AFAIK... I'll be happy to spend some more time on it if someone sends me a free NV40
why do you need ? You don't have a nice PCX10 to play with Far cry ?
It's fasterLeGreg said:Kristof said:All AFAIK... I'll be happy to spend some more time on it if someone sends me a free NV40
why do you need ? You don't have a nice PCX10 to play with Far cry ?
LeGreg said:Kristof said:All AFAIK... I'll be happy to spend some more time on it if someone sends me a free NV40
why do you need ? You don't have a nice PCX10 to play with Far cry ?
Kristof said:Our D3D Voxel demo has now been update to be compatible with the latest version of the DX9 SDK :
http://www.pvrdev.com/pub/PC/eg/h/Voxel.htm
K-
Do you know if it work on Nv40Kristof said:Our D3D Voxel demo has now been update to be compatible with the latest version of the DX9 SDK :
http://www.pvrdev.com/pub/PC/eg/h/Voxel.htm
K-
Kristof said:Well it works on the refdevice...
Evildeus said:On both demos?
Ante P said:Kristof said:Our D3D Voxel demo has now been update to be compatible with the latest version of the DX9 SDK :
http://www.pvrdev.com/pub/PC/eg/h/Voxel.htm
K-
wee, just got my dirty paws on 61.32 which is supposed to add better SM3.0 support for NV40. (Shadermark 2.1 PS3 scores dropped even lower compared to 61.11 though.)
*downloading the updated demo*
tEd said:Are there any significant differences in the sm2.x shaders compared to sm3.0 shaders in shadermark2.1? I would guess the most shaders in shadermark will have pretty much the same output(asm) between the shader models
You can use 3danalyzer to extract ASM.Ante P said:tEd said:Are there any significant differences in the sm2.x shaders compared to sm3.0 shaders in shadermark2.1? I would guess the most shaders in shadermark will have pretty much the same output(asm) between the shader models
had that question before, how to I check asm?
991060 said:You can use 3danalyzer to extract ASM.