PowerVR VS 3.0 Demo!!!

LeGreg said:
Kristof said:
All AFAIK... I'll be happy to spend some more time on it if someone sends me a free NV40 :devilish:

why do you need ? You don't have a nice PCX10 to play with Far cry ?

Well to debug something you kind of need the thing that requires the debugging ;)
 
baah, can't see no model, just a black square, tried toggling all options in different combinations etc. but still nothing :(
 
Yeah, i thought the other demo was also customed, as Kristof said it was trivial to do so. Hmmm, well, next try then ;)
 
The new voxel demo is running. However the solid rendering isn't working properly.

d3dvoxel1.png

d3dvoxel2.png

d3dvoxel3.png

d3dvoxel4.png


DX9c b3 and 60.72.
 
Ante P said:
Kristof said:
Our D3D Voxel demo has now been update to be compatible with the latest version of the DX9 SDK :

http://www.pvrdev.com/pub/PC/eg/h/Voxel.htm

K-

wee, just got my dirty paws on 61.32 which is supposed to add better SM3.0 support for NV40. (Shadermark 2.1 PS3 scores dropped even lower compared to 61.11 though.)

*downloading the updated demo*

Are there any significant differences in the sm2.x shaders compared to sm3.0 shaders in shadermark2.1? I would guess the most shaders in shadermark will have pretty much the same output(asm) between the shader models
 
tEd said:
Are there any significant differences in the sm2.x shaders compared to sm3.0 shaders in shadermark2.1? I would guess the most shaders in shadermark will have pretty much the same output(asm) between the shader models

had that question before, how to I check asm?
 
Ante P said:
tEd said:
Are there any significant differences in the sm2.x shaders compared to sm3.0 shaders in shadermark2.1? I would guess the most shaders in shadermark will have pretty much the same output(asm) between the shader models

had that question before, how to I check asm?
You can use 3danalyzer to extract ASM.
 
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