Post Xbox One Two Scorpio, what should Sony do next? *spawn* (oh, and Nintendo?)

when I posted the thread was still new. Move has a lot of problem s that wasn't fixed with the new camera. Giant Bomb , that site and others have complained.

You can also read the article and see he has complained about the quality of the vr experiances. That is an issue Giant Bomb has also brought up.

Move isn't a one size fits all solution, Move works very well for the situations it was designed for, as I said its a proven commodity. If a game isn't working well it could be a poor choice (Move versus DS4), poor implementation or simply bugs... This goes to the point I brought up in another thread about power, VR is far from being a mainstream application yet, developers and designers still have a lot of work to do to determine what sort of game play elements and hardware resources are needed to improve the experience. The Golem game we saw a few months ago had serious control lag but I think that sort of thing can be fixed with software, there was nothing core to that gameplay which Move should struggle with.

And again none of this has anything to do with the replacement argument you made which i took issue with, it seems like you keep looking for anything negative to prove PSVR isn't going to work - consumers will be confused, they will need to replace their PS4 with NEO, the Move controller won't work... I'm sure there is some truth the controls not working as designed in some situations but we have plenty of reporting that suggest PSVR is a decent experience as well.

BTW the Giantbomb discussion and Venturebeat article disprove your assertion that the media won't report on anything negative about Sony....
 
Do you have any other sources?
Giant bomb are good at cynicism and sarcasm, but journalism isn't their strength.

 
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Move isn't a one size fits all solution, Move works very well for the situations it was designed for, as I said its a proven commodity. If a game isn't working well it could be a poor choice (Move versus DS4), poor implementation or simply bugs... This goes to the point I brought up in another thread about power, VR is far from being a mainstream application yet, developers and designers still have a lot of work to do to determine what sort of game play elements and hardware resources are needed to improve the experience. The Golem game we saw a few months ago had serious control lag but I think that sort of thing can be fixed with software, there was nothing core to that gameplay which Move should struggle with.

And again none of this has anything to do with the replacement argument you made which i took issue with, it seems like you keep looking for anything negative to prove PSVR isn't going to work - consumers will be confused, they will need to replace their PS4 with NEO, the Move controller won't work... I'm sure there is some truth the controls not working as designed in some situations but we have plenty of reporting that suggest PSVR is a decent experience as well.

BTW the Giantbomb discussion and Venturebeat article disprove your assertion that the media won't report on anything negative about Sony....
Giant Bomb doesn't care. They are one of the best sources they will tell it how it is with any of the companies. That's why its the one site I actually vist.

Listen , I've used ps vr on the ps4 and the reprojection kills the experience . Neo will remove that issue. They will also be able to increase the rendering resolution.

Once press and people get their hands on neo they will not be recommending the ps4 for people who want vr.
 
You should look at more sites, expand your perspective.

Some of these guys are just video game hipsters, "its not real gaming when you can just continue or lower the difficulty" type of attitude.... Regardless there are enough people experiencing PSVR to have some ideas about it's strengths and weaknesses. To be sure they exist but I think some are overstating the problems bc of bias when if they took a step back they'd realize that a successful PSVR only helps adoption of the technology.
 
Some of these guys are just video game hipsters, "its not real gaming when you can just continue or lower the difficulty" type of attitude.... Regardless there are enough people experiencing PSVR to have some ideas about it's strengths and weaknesses. To be sure they exist but I think some are overstating the problems bc of bias when if they took a step back they'd realize that a successful PSVR only helps adoption of the technology.

A lot of the big sites have gone pretty bad. IGN is pretty bad , Gamespot (the sister site of giant bomb) isn't that good. I will watch twitch streams and youtube gamers and listn to their opinions. But there isn't much in the way of good gaming sites anymore
 
Uhm silly question perhaps, but since we're talking gaming and PSVR...

Since Twitch streaming has become big and something more gamers are doing, has there been any information released about PSVR and Twitch streaming? Also what about PSVR and Video Clip "sharing" via the Share button?
 
Uhm silly question perhaps, but since we're talking gaming and PSVR...

Since Twitch streaming has become big and something more gamers are doing, has there been any information released about PSVR and Twitch streaming? Also what about PSVR and Video Clip "sharing" via the Share button?
PSVR already puts out a simultaneous stream to the television wouldn't that just be the version that they would stream?
 
PSVR already puts out a simultaneous stream to the television wouldn't that just be the version that they would stream?

which uses the same camera that sony uses for tracking the helmet and controllers.

So that could be an issue ? I dunno.

The bigger streamers use an elagto or whatever its called connect to a pc. So they can run all the extra pop ups and tools.
 
So what should Sony do about scorpio?

Whatever they want. In my opinion they should open up what developers can do to the neo. Also add more ram to the system.

I think they are having a $600 get another job moment if they think they can pass the neo off as not a new generation of console and that they will have a real ps5 out in a couple more years.
 
A lot of the big sites have gone pretty bad. IGN is pretty bad , Gamespot (the sister site of giant bomb) isn't that good. I will watch twitch streams and youtube gamers and listn to their opinions. But there isn't much in the way of good gaming sites anymore

It depends what you mean by "bad". Opinions you disagree with? Poor grammar? Stories without research or evidence? The bread and butter of most gaming sights is: 1. reviews, 2. republishing official PR, 3. rumours and speculation. The first is subjective, the second is regurgitating the same info on every site and the third is a real test of journalism.

I read a few sites and mentally aggregate and parse the information. Any in anything in life, if you are forming opinions from only one source of information then you're certainly not developing a balanced opinion. :nope:
 
So what should Sony do about scorpio?
Nothing? Ultimately it's up to them when the next generation(and no, gens are not going anywhere) starts and complete reset(from (New)PS4, Xbox One, NX(?) and similarly powered PCs) happens, they can easily drag(is there any need?) that moment from 2017-18 to 2020, or even 21, when proper 7nm PS5 is doable.
 
Giant Bomb doesn't care. They are one of the best sources they will tell it how it is with any of the companies. That's why its the one site I actually vist.

I remember the discussion you're talking about. Basically the complaint was 1: When Jeff tried to move the controller really fast in a circle and the painting minigame from Harmonix couldn't keep up. Congrats. He tried to break the game and succeeded. Watch any quick look with Vinny for similar antics. 2: That painting minigame in a music visualizer app from Harmonix couldn't hold as much "art" as Tiltbrush (it would run out of memory and prompt you to clear the scene and start over). So the toy wasn't as good as the tool. Big deal?
 
I remember the discussion you're talking about. Basically the complaint was 1: When Jeff tried to move the controller really fast in a circle and the painting minigame from Harmonix couldn't keep up. Congrats. He tried to break the game and succeeded. Watch any quick look with Vinny for similar antics. 2: That painting minigame in a music visualizer app from Harmonix couldn't hold as much "art" as Tiltbrush (it would run out of memory and prompt you to clear the scene and start over). So the toy wasn't as good as the tool. Big deal?


There is an entire thread on GAF discussing PSVR experiences at Bestbuy, currently its at about 18 pages, the opinions are varied of course but generally the reception has been good:

http://www.neogaf.com/forum/showthread.php?t=1231944

Again the notion that Move won't work is just FUD, Move is a known commodity, it works and it works pretty well. If someone is having issues it's likely due to a poor implementation,a software bug or calibration issue at the booth. That is to say it is entirely possible some are having issues but its likely to be the exception not the rule. The golem game a few weeks ago is a good example of a lag issue but that is probably a software/developer issue not hardware. We have have enough feedback at this point to say Move and PSVR work just fine. Sony would have to idiots to have booths all over the country showcasing an experience that was fundamentally broken.

So the good news is Move works, the bad news we may have to wait for fall to completely debunk the notion that consumers are going to be outraged when they can't figure out if they need a PSVR bundle and that NEO is a replacement for PS4.....
 
It remains to be seen which game genres will eventually stick in VR, and which control schemes become the must-have features. Sitting experiences are expected to be the norm. I don't think a game console will sell more if they need to add a $200 motion controller and add modules screwed to the walls, just because there is one on PC that is more precise. DS4 comes free, and Moves are $25 each.

By the time Scorpio VR becomes a real conpetitor, Sony will simply continue to sell Neo with psvr. The existing market share of ps4s, the headstart for psvr, and possibly with neo, the exclusives, and the low price of entry, puts them in a good place. Scorpio small power advantage against neo, or vive higher precision, are unimpactful factors.
 
Nothing? Ultimately it's up to them when the next generation(and no, gens are not going anywhere) starts and complete reset(from (New)PS4, Xbox One, NX(?) and similarly powered PCs) happens, they can easily drag(is there any need?) that moment from 2017-18 to 2020, or even 21, when proper 7nm PS5 is doable.

Probably not because Scorpio will be eating their lunch from release (it already is pre-release in hype).

It's such a mess now with this iterative stuff. Sony will have to respond to Scorpio, and in at a somewhat timely manner, so what, PS5 in (no earlier possible IMO with tech lead times) PS5 in 2019? Just leaving in the dust million of PS4 and worse expensive, brand new, PS4 Neo owners?

Such is the mess of iterative consoles. A real mess...

It's possible consoles are dying anyway, I think this could hasten it. Or maybe make it more healthy if it works but...more likely the former IMO.

One idea might be make Neo the new baseline PS4 when PS5 hits. Old PS4 left by wayside. PS5 titles run on PS4 Neo with no AA, worse textures, 20-30 FPS, etc but at least run. Ms can also do this with Xbox Two/Scorpio.

That's assuming there is a "PS5" and not just forever iterations.

Either way you leave millions of consumers out or you hold back your hardware and leave 80% of it idling or doing some trivial thing like 26X HJDGHJGJFwtfbbbq AA. Just like modern PC gaming with console ports. Your choice!
 
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Probably not because Scorpio will be eating their lunch from release (it already is pre-release in hype).

This reminds me of how the original Xbox ate the PS2's lunch. Oh yes, good days for Microsoft. :nope: Let's recap the last four generations market leader relative to the competition in the US.

PSone - launched late but cheaper (Nov 1995 at $299 vs. Saturn in May 1995 at $399).
PS2 - launched cheap and early. (Oct 2000 at $299 vs. Xbox Nov 2001 at $299)
360 - launched cheap and early. (Nov 2005 at $399 Premium vs. PS3 in Sep 2006 at $499 40Gb)
PS4 - launched the same time as it's competition but cheaper.

Are you spotting a theme? The cheapest console has consistently dominated. Time of launch does not seem as important as price. Performance does not seem as important as price. Launching cheaper and earlier seems to be the strongest launch criteria.
 
Probably not because Scorpio will be eating their lunch from release (it already is pre-release in hype).
What? But how, in what way? No gamer would jump PS, they've got the biggest and the best thing they care about, MS won't be eating any more lunch than they do now, that's for sure(If we knew final PS4 specs in June of 2012 they hype would have been even bigger, that doesn't say a lot, really).

It's such a mess now with this iterative stuff.
Such is the mess of iterative consoles. A real mess...
Nothing iterative is happening so far, not really.

Sony will have to respond to Scorpio, and in at a somewhat timely manner, so what, PS5 in (no earlier possible IMO with tech lead times) PS5 in 2019? Just leaving in the dust million of PS4 and worse expensive, brand new, PS4 Neo owners?
Sony doesn't have to. Why, oh why, do everyone expect Sony to undercut MS at every turn, yet, don't expect this from MS? I even saw topic about Sony facing MS on PC on NeoGAF, like, WUT? MS is going somewhere else with Scorpio, Sony doesn't have to go the same way. NewPS4 can act as a response anyway, even the one with the leaked and likeliest specs.


It's possible consoles are dying anyway, I think this could hasten it. Or maybe make it more healthy if it works but...more likely the former IMO.
This makes sense less than "PC gaming is dying". The №1 reason of why all of this is happening is the cost of it, something like this wasn't possible during the 7th generation, but it is now.

One idea might be make Neo the new baseline PS4 when PS5 hits. Old PS4 left by wayside. PS5 titles run on PS4 Neo with no AA, worse textures, 20-30 FPS, etc but at least run. Ms can also do this with Xbox Two/Scorpio.
That's assuming there is a "PS5" and not just forever iterations.
Exactly my last post:
They are not switching model in the first place, these(New PS4, at least, we don't know full NewBox specs yet) are not upgrade(=replacement) consoles, they are just premium offers over standart ones, coexisting with each other(even longer lifecycle for the original console, if anything), happening only because it's super cheap(compared to previous gen) and AMD has managed to push this idea through to make some money.

Even if they fly, we still should have proper next-gen(with New PS4 being not much closer to PS5 than original PS4, so NO PS4-PS4.5-PS5 mobile-like kind of logic) with another mid-gen premium consoles coming out after node shrink "now offering 2160p+ only"(like New PS4 will offer 1080p+ only), that's about it.

That is if we go by the leaked(DF) specs.
MS may do that, otherwise Scorpio won't live long.


I think people have overblown the whole thing. Scorpio is not Xbox 360, PS4 is not PS2.

Here is a perspective for you, Scorpio is not going to be able to run games at 60 fps with the gfx NewPS4 would be able to produce at 30(CPU-limited, DF specs), not just *not better gfx*, not even the same, the difference is not generational, hell, even if you compare it to original PS4, it's not.


Look, here's the thing, even if Sony releases the most fantastic, theoretically impossible, PS5 next year, total reset won't happen anyway until the next decade starts(and by that time shining 7nm(it's should look way better than 14nm hardware does now, especially for -) consoles become a reality, rendering 14nm PS5(Scorpio?) redundant and even harmful financially), and that's even with Sony actively pushing it, that's why i say, that it's ultimately up to them, gaming industry(EA, Ubisoft, T2) welcomes NewPS4 and Scorpio exactly because they don't do reset(even if the latter might be capable for it), Rockstar is working to bring RD3, GTA6 and other projects on PS4, X1 and similarly powered machines, it's not going abandon them any time soon either way, just like vast majority of the industry in any case.

TL;DR Sony is not going to lose anything by allowing Scorpio to be "the most powerful" console for 3(+) years.
 
This reminds me of how the original Xbox ate the PS2's lunch. Oh yes, good days for Microsoft. :nope: Let's recap the last four generations market leader relative to the competition in the US.

PSone - launched late but cheaper (Nov 1995 at $299 vs. Saturn in May 1995 at $399).
PS2 - launched cheap and early. (Oct 2000 at $299 vs. Xbox Nov 2001 at $299)
360 - launched cheap and early. (Nov 2005 at $399 Premium vs. PS3 in Sep 2006 at $499 40Gb)
PS4 - launched the same time as it's competition but cheaper.

Are you spotting a theme? The cheapest console has consistently dominated. Time of launch does not seem as important as price. Performance does not seem as important as price. Launching cheaper and earlier seems to be the strongest launch criteria.

Dreamcast was early and cheap compared to PS2. PS2 was hyped about being very powerful. Wii U launched early and cheap, was weak and didn't sell. Original Xbox established itself in North-America despite the handicaps you mentioned (and several others), perhaps due to being very powerful. How many units MS sells if Xbox was not only later but weaker?

360 was not only early and cheaper, but around the same power level as PS3 and with better multiplatform versions. PS4 is more powerful than Xbox One.
 
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