Shifty Geezer said:Why are you so stuck up on flying?! What about all the other uses where deft control aren't needed?
Ignoring that, it seems your reservations about the usefulness of DS3's tilt controlling is that you have delayed input or control lag...
I'd like to know why you think there's going to be a problem. Why can't a modern gyro-on-a-chip or other MEMS solution provide instant feedback that's useable in a controller? It works in robots. I also thought this tech was in use in Wiimote and works there. I don't know what you mean by DPD in the Wiimote. What is that and how does that add accuracy and elliminate lag in a way DS3 can't use?
I'm only discussing flying because that was what SONY demonstrated. The demonstration raising more question for than it answers since I have past experience with gyro controllers with similar types of games.
As to the Wiimote, the Direct Pointing Device has something on the front of it and it's not a gyro. This leads me to belive that the gyro(s) inside are used as support function which is not timing critical. For example rotating a pistol is not timing critical. Aiming OTOH is timing critical which I believe uses the DPD "eye". Also since it uses a sensor bar that might have some addition precision benefit.