Possibilities for DS3

Seems like so, the PS3 controller isn't just a two axis "tilt" controller of the old days.
That was proven in the demonstration where the controller was lifted from the table vertically, and the controller on screen followed with similar movement.

Opens up much more gameplay possibilities than just simple 2-axis sensor and should be much more accurate too.
 
I'm thinking this new conroller with gyro controls with six degrees of motion can be a very good controller in first person shooters with the gyro controling the viewpoint.

Think about it. You can hold the controler and move the target reticule on screen with just movement of the gamepad itself and thereby also look around without using any joysticks.

I'm no expert at this, just thinking out loud.
 
MasaC said:
about the gyro in the new PS3 controller
It's not a gyro.

Gyros are incredibly delicate precision instruments that typically spin at (tens of) thousands of RPMs. Drop/toss a controller on the floor with a real gyro in it and it'd be likely to literally explode.
 
fearsomepirate said:
Using a motion sensitive controller for an FPS is a great idea! How come no one has thought of this before?

Im thinking how terrific if could be for racers, i.e. turn the control pad just like you would a racinf steerking wheel. There not even shaped that differently!

BTW, have you had a look in at PvC lately, they really know how to find the worst in all the new news about the PS3.
 
rabidrabbit said:
People were rather excited then of the possibilities (even PC-Engine, I think :oops:), it's funny now that it's Sony it's baaaaaaad.

Why is it that people cannot summerize the opposing position honestly? This is why this forum falls apart so quickly. Instead of talking with people, it is talking past people.

OT: The issue is not that gyroscopes or accelerometers are bad. The question is one of implimentation. e.g. I mentioned a number of scenarios where the D3 might work, if the sensor is up to it. But there are also implimentation issues. Whereas Nintendo has a "wand" that facillitates one handed motions or "club" like uses (which is pretty natural for the type of movements being done) and has a couple well placed buttons for such, it is tailored to the "4D" world. Nintendo also thought it through and realized, "This would suck for FPS!" and added the Numchucks.

On a design and implimention level the D3 is a normal controller with a gyro tossed in. For the reasons I listed in my previous posts there are some serious limitations to usability to this approach.

Gyros = Good.
Implimentation = Lets try it first, but there are some question marks.

This is not a comparison to Wii, as there are obviously ways the D3 works & other solutions other than a Wand, but it does look tacted on as a response to Nintendo. Giving a premier developer 2 weeks to incorperate such a noteworthy feature before possibly the biggest E3 ever seems pretty rushed in my book.
 
Guden Oden said:
It's not a gyro.

Gyros are incredibly delicate precision instruments that typically spin at (tens of) thousands of RPMs. Drop/toss a controller on the floor with a real gyro in it and it'd be likely to literally explode.

Almost all gyros today are solid state laser based ones. And very rugged.

Cheers
 
Thanks one. Was it just me, or was the camera flipped last night on Gamespot? He would turn left and the ship would go right. Either I was too tired or they had the cameras mirrored... anyone else notice this?
 
That's right. I think the developers should be able to fine-tune the tilt sensitivity to make it work. So far I heard suggestions on the following game title, which I am willing to give a try:
* Tourist Trophy
* Mercury mini-game
* Some FPS, especially WWII stuff (break/dive/roll)
* Horror (It will also be funny to see your character in Resident Evil jump/fall when you do too -- by sensing the abrupt tilt. You have to keep still or your character will freak out).

They have to make it easy to turn off so that it won't affect game play unintentionally (e.g., running to answer a call).
 
I've used a gyro controller to play a motorcycle racing game. It doesn't work very well.

Leaning forward accelerates, leaning back breaks. Left for left right for right. It's not very intuitive. Sure it works but it doesn't work well enough. Oh and yes the sensitivity was also adjustable, made little difference.
 
Pad has some great response's so far...

While the controls felt a bit awkward at first, after a little while it became absolutely second nature. In fact, the ability to swoop, climb, and dive was made much easier due to the controller -- it was far more fluid and it freed you up to focus on shooting and dodging enemy planes instead of worrying about navigating. Flying through tight canyons and performing barrel loops felt perfectly natural.

http://www.1up.com/do/previewPage?cId=3150542
 
NANOTEC, I was thinking of something simple: The main controller still handle the vehicle as usual, but tilting left or right will allow you to drift right away. You should not need to tilt forward to accelerate (The action is unnatural).
 
!eVo!-X Ant UK said:
Pad has some great response's so far...
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Like I already said it is TRIVIAL to do "dumb" flying manuevers. Sure you can wildly move the controller around to turn etc., but what use is that for game that require precision? How do you chase an enemy plane in a dogfight? Fly like a mindless fool?

patsu said:
NANOTEC, I was thinking of something simple: The main controller still handle the vehicle as usual, but tilting left or right will allow you to drift right away. You should not need to tilt forward to accelerate (The action is unnatural).

Understood, but then you're effectively limiting the gyro to a gimmick eg leaning left/right.
 
It's silly to think every game would use all the six axis, in a racing game it would likely be more natural to simulate braking and accelerating with the triggers.
Why should every game use every function of a controller so it wouldn't no longer be considered a gimmick, is beyond me.
 
NANOTEC said:
Like I already said it is TRIVIAL to do "dumb" flying manuevers. Sure you can wildly move the controller around to turn etc., but what use is that for game that require precision? How do you chase an enemy plane in a dogfight? Fly like a mindless fool?

So many rants with-out proof, please save your comments till YOU have actually used the controller your-self. All the people that have ACTUALLY used the thing LOVE it. So please be quiet...
 
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