Very true, but how many motion controllers had motion games deliberately create with them in mind? I thought most were addons for PC incorporated into standard PC games instead of a normal joystick. I can certainly imagine programming dead-zones for camera control etc., though I do know adjusting one's seating postion in the middle of a game is a concern. Tight-rope walking games bewareERP said:I just hope the tilt sensor doesn't have the same issues as every other tilt controller ever made.
I just don't hold the controller stationary when I'm playing a game, having to, to avoid accidental input doesn't seem like a good thing to me.