dobwal said:
That is a very restrictive definition of the term "indie friendly".
Only because the term 'Indie' is too broad. It covers everything from single man, hobby enterprises like the 8 bit birth of game development, to multi-million dollar, hundred people companies.
And it seems only applicable to software because if you applied that definition to hardware, no platform would be indie friendly.
I don't know what this means.
I bet many of these indies have a fancy iPhone or iPad or stuff like that. A decent notebook is in the same price range, by the way. Hell, even if I want to become a musician, I'll have to buy the instruments first (good instruments are very, very expensive)
Entry level musical instruments are very cheap; certainly not $xxxx. If people had to pony up a thousand dollars just to try a guitar or flute, there'd be a lot less music in the world! And the company that offered really cheap instruments would get all the interest.
Liekwise, in the ordinary course of events you may well, probably will, have a PC or tablet for development. Development on other devices use the devices you already own. Sure, you have the option to buy deliberate hardware, but that's an option unless one really is destitute and doesn't have the basics of contemporary high-tech living (a PC and an Android smartphone, which is all you need to target PC and Android).
I have a PC here that I use for general every day purposes like everyone else. That means I can now develop for PC with no extra investment. I can also use it to develop for Android as I have an Android phone and tablet. To develop for PS4, I
have to spend an
additional $xxxx which serves no purpose outside of PS4 development.
Putting it another way, if the theory is that Sony are going to draw indies away from Steam because they are indie friendly, what are the aspects of Sony's ecosystem that are better and more attractive than Steam? The first points that come into mind for me are:
1) Steam is cheaper by a lot. Potentially free to develop for for anyone with a reasonable PC already, which'll be anyone thinking of getting into game development.
2) Steam has little bureaucracy, and even though Sony is simplifying that aspect on its console, it still has paperwork and deadlines getting in the way. Getting anything done (eg. getting a devkit) can involve lots of phonecalls and repeated phonecalls and waiting for them to act and sending emails and being told they're on it and waiting and...
I cannot see any obvious advantage to PlayStation over other open platforms for indies other than the known consumer base as high-spenders on games. PS4 is appealing now because it's not crowded. In every other aspect, console development is at
best equal to other platforms, and generally worse. So how is the balance in favour for getting in the PlayStation boat instead of staying in the PC or tablone market?