PlayStation Move technology thread

I can't see any of the above images and video, onQ. Am on an iPad. YouTube videos should work.

EDIT:
Forgot the China government blocked YouTube.

You should have been there when they blocked facebook!

There are places which can get around the great firewall, I found a couple Kunming and Shenzhen.
 
The RTS controls look really good. The idea of painting units instead of drag selection is really good. And the speed with which you could zoom in and out seems ideal for the genre.

I think in the hiphopgamer interview Anton mentions that some demoes are just his own wild ideas, but some other demoes are actually commissioned. He gives the RTS demo as an example of one he was asked to do, which makes it hopeful that it will be implemented. Will be interesting to see what RUSE thus however, because another interview gave the impression that Sony was not directly involved there.
 
all those accessories look terrible, though the gun would be ok to play a few stationary shooting games.
but why is there no
golf club, tennis racket (ok youve gotta watch about doing damage in the house)
but something that will make someone believe they could improve their golf game will sell amazing
 
You should have been there when they blocked facebook!

There are places which can get around the great firewall, I found a couple Kunming and Shenzhen.

:LOL: Not going to face the Red army on the ground -- Too many people. I'd rather be there to see who and how they hacked Google. :^P.

Anyway, some of the photos here are great for promoting Move:
http://playfront.de/playstation-move-event-eindrucke-bilder-aus-berlin/

The trail of light makes the concept more appealing and interesting.
 
These tech demos have me very excited about the possibilities of implementing this tech into games.

Me too. I've been watching some tech videos on PlayStation Move, lately, and the feeling of manipulating the virtual environment is very well achieved, specially when using 2 controllers.

By the way, awful jaggiez in this video...
in the stripes of the armchairs next to the TV set. :p
 
If PS3 Linux is still available, I'm sure we will try to combine the Kinect hardware with Move controller using Cell-based ARToolKit and stereoscopic 3D. Some people may hack the mini USB port in Move to include additional sensor support, or hack an analog stick into Move. :devilish:
 
*would have dreamt of opened move sdk on ps3 linux*

I do expect support for the Move controller to come on PC eventually though. Tracking the ball is not rocket science, and there is already an example out there of someone who pretty much replicated the Move functionality. I think I posted it in this thread or the previous one, or the general motion controls thread - actually, I see that OnQ reposted it even on this page.
 
So PSEye do tell the depth by looking at the size of the glowing orb. I remember someone here (ages ago) mentioned PSEye used some other method for telling depth ? What was the other method ? Sony should have updated the PSEye for Move IMO, but I guess they wanted to keep the price low.
 
I think the other method we spoke about is ultrasonic sensor. Not sure if the same PSEye mic array can be used for reception.

There is a new rumor about a dual lens PSEye for 3D capture. It's being prototyped for 3D video chat.
 
I heard yesterday that they're developing Flight Control HD for Move. That's the only game on iPhone that all of my friends own, it's mighty addictive. Can't wait to see it on Move (not least because it will be a click and drag game and should demonstrate just how adept Move is at mouse controls).

It's probably wishful thinking but I'd love to see some old mouse driven games come to PSN. I said yesterday about Cannon Fodder, but if they made C&C Red Alert HD with Move controls that would be ace. Or patch Move controls into the Monkey Island remakes.
 
Another interview with Marks. Not much news, except a more direct reference to the Wii as having shown Sony that they didn't have to get rid of the controller altogether, as long as they kept it simple.

http://www.videogamer.com/news/playstation_move_not_just_another_wii.html

Still no YouTube access yet but at least I can read the above interview now.

Why can't Wiimote+ do this ?

The angle of it controls the position of it too. If you point [the controller] up then the sword lifts off. But you couldn't lift the sword up and point it down; you couldn't do that in Wii MotionPlus.

Dr. Marks seems to think Move (even 2 Move controllers) can't replace DS3. I wonder what he thinks about splitting DS3, and using one half as the nav controller.
 
Why can't Wiimote+ do this ?
Accuracy, if you're talking overlay. The Wii would only know the approximate placement of the sword based on the accelerometers, which the above video (you can't see!) shows aren't accurate when Dr. Marks hids the sphere and moves the Move. The sword displaces wildly, straight away, from where it should be being held. In the case of Wii, because the Wiimote hasn't got sight of the IR sensors, it has no visual positioning. In the case of Move, the position is known exactly, which is why objects can be so convincingly overlaid.

This begs the question, why did Nintendo go the route they did? I wonder if Sony holds patents on using tracking props, made in the EyeToy research days, that prevents a console-centred visual tracking, forcing Nintendo to place theirs in the Wiimote? It was it more a lack of tracking tech and research into sphere tracking that left Nintendo with an uncertain method, resulting in reliance on triangulation of two points and the controller, which would lead naturally to the current Wii solution?
 
This begs the question, why did Nintendo go the route they did? I wonder if Sony holds patents on using tracking props, made in the EyeToy research days, that prevents a console-centred visual tracking, forcing Nintendo to place theirs in the Wiimote? It was it more a lack of tracking tech and research into sphere tracking that left Nintendo with an uncertain method, resulting in reliance on triangulation of two points and the controller, which would lead naturally to the current Wii solution?

Technical limitations, perhaps? I recall Marks stating that tracking with the Eye Toy on PS2 could consume upwards of 30% of the CPU resources. Perhaps the IR emitter bar plus IR sensors in the remote allows for reduced overhead? Less data to filter maybe?
 
Also remember that the Wii didnt launch with the Motion+ tech either so having the positional information from a camera might not have been much use. It wouldnt have allowed anything like what we are seeing from Move in terms of 1:1 tracking. The pointing wouldnt have worked as in Move without the Motion+ either. Im not sure of a more elegant solution for the pointing funtionality of the original wiimote than what they went with to be honest.
 
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