The major advantage is not having a silly looking controller. Move has demonstrated pixel-perfect precision and responsiveness, so there was nothing to be gained in that respect.
Speed of light versus speed of sound. In relative terms, ultrasonics is a million times more laggy.Will ultrasonic sensor be laggy ? Bats seem to do well evading birds.
Yes, but no more so than Move, evidentally, and at added cost and complexity for a robust solution.I was told ultrasonic sensors can be very precise.
Thanks for the answer guys.
Yeah, speed of sound is a lot slower than speed of light, but over a 4m trip it would have no impact.
I was dubious about the claimed "sub-millimetre" accuracy of the Move if it used a visual only solution, but clearly it works and if it's cheaper without u/s then no point making it more expensive!
z positioning is accurate to a couple of centremeters i think
Very impressive, and a clever idea. Yes, providing an IR emitter and filter for PSEye could work. However, I dare say at this point that the thing stopping Sony will be patents. Kinect uses a random noise pattern which is patented. Other system already exist with ordered pattern projections.then I also broke open a old floppy disk and took the little black disc out of it and used it to cover the Playstation Eye lens & did the same thing using a remote to shine IR on my fingers.
Very impressive, and a clever idea. Yes, providing an IR emitter and filter for PSEye could work. However, I dare say at this point that the thing stopping Sony will be patents. Kinect uses a random noise pattern which is patented. Other system already exist with ordered pattern projections.
Presumably you're using light intensity to determine distance? The problem there is different material absorbing more or less light, such that dark coloured surfaces will appear further away. How do you get round this?it also worked with me just putting the PlayStation Eye below my TV and just using the refections from the TV but you have to turn the lights off if you're not using the black cap that only let IR in.
Presumably you're using light intensity to determine distance? The problem there is different material absorbing more or less light, such that dark coloured surfaces will appear further away. How do you get round this?
Well, if we are only talking of hand tracking, then materials shouldn't be much of a problem... as skin is... well skin^^ But that's not worth much, I guess, as hand tracking itself... I don't know if it's really useful without the rest.
Sony (and many others) already do face tracking in some games (demoed GT5 using it already). I ask myself, why face tracking is "so much easier" than fingers. Is it, because they can change shape?
If Sony does indeed plan a 3D camera for PS3 or PS4 in the future, they can easily implement a system akin to Natal... but they would still be dependent on good enough lighting.
not if the camera has a IR emitter. even the video I made was done in the dark only using the light from my laptop.