Love_In_Rio
Veteran
Probably by myself!. Finally!.That video was linked here many years ago. We still live in hope!
Probably by myself!. Finally!.That video was linked here many years ago. We still live in hope!
Certainly I linked it in a previous conversation and 'next gen' audio.Probably by myself!. Finally!.
Great audio talks in the first days of SHAPE unveil...Certainly I linked it in a previous conversation and 'next gen' audio.
Listen to this with headphones. A taste of what will be possible with Tempest engine!:
There's nothing new about binaural audio and you don't need any Tempest engines for it. It's supported (for realtime implementation) by variety of different audio platforms on PC, like TrueAudio Next, Steam Audio, VRWorks Audio etc, and there's nothing preventing from MS using it on Xbox too, if they want.I'm not an audio fan and probably I'm missing something, but I clearly remember this kind of demo running on my glorious creative 128.
Isnt this what Resi 2 Remake did with headphones?That video was linked here many years ago. We still live in hope!
If I understand it correctly you pinpoint the source of your audio in the game and the Sony HRTF algorithms convert it automatically to a binaural like headphone sound. That will make devs embrace it as is an automatic process.There's nothing new about binaural audio and you don't need any Tempest engines for it. It's supported (for realtime implementation) by variety of different audio platforms on PC, like TrueAudio Next, Steam Audio, VRWorks Audio etc, and there's nothing preventing from MS using it on Xbox too, if they want.
The only thing missing from the equation seems to be developers actually starting to use it properly.
There's nothing new about binaural audio and you don't need any Tempest engines for it. It's supported (for realtime implementation) by variety of different audio platforms on PC, like TrueAudio Next, Steam Audio, VRWorks Audio etc, and there's nothing preventing from MS using it on Xbox too, if they want.
The only thing missing from the equation seems to be developers actually starting to use it properly.
If I understand it correctly you pinpoint the source of your audio in the game and the Sony HRTF algorithms convert it automatically to a binaural like headphone sound. That will make devs embrace it as is an automatic process.
Did an MS patent surface to give any insights into what their talking about in regards to xsx patented VRS?
As I understand it, its just their way of doing VRS.Did an MS patent surface to give any insights into what their talking about in regards to xsx patented VRS?
Don't think they are all tier 2. Don't think Pre RDNA is anyway. Can't remember.As I understand it, its just their way of doing VRS.
All methods, AMD and Nvidia, are Tier 2 VRS. As is MS' method. But I believe they did it their way in particular to solve some additional use cases on Xbox.
which one in the gaming space without external processing and in 360 degrees with headphones?.That's how they all work.
I mean Turning and RDNA 2 are all Tier 2. Sorry for the correction.Don't think they are all tier 2. Don't think Pre RDNA is anyway. Can't remember.
They would have no reason to patent it if it was just RDNA 2, so I'm expecting a change even if minor.
They don't say every aspect of DX is patented but they made a point of this. Wonder if there's something in the software stack they could patent but even then, it would just work same on pc and wouldn't call it patented?
Dolby Atmos, Windows Sonic HRTF, DTS HeadphonesX: 2.0which one in the gaming space?.
And do you need some kind of sound card for it to work os is done in the cpu?.Dolby Atmos, Windows Sonic HRTF, DTS HeadphonesX: 2.0
If you're running windows 10, you can compare all 3.
Go to the windows 10 store and look up Dolby Atmos and DTS Sound Unbound applications. You can listen to the headphones and see how well they track in your opinion. You can use Windows sonic HRTF for free by default.
As for Xbox, you can only use 2 of 3 for now, but DTS:X is coming to Xbox later this year.
https://www.gaminghelix.com/dolby-atmos-vs-dts-headphone-x-what-is-best-for-gaming/
Most games are emulated by the above codecs - it's a lot better than regular stereo, but still more to be desired. When a game is designed with that CODEC in mind the performance is greatly improved.
Yea just plug in your headphones into the controller or PC. If you run the youtube demo I put above it should be the same thing as if you paid for the codecs. You get to compare all 3. I like DTS;X the most. I found it cheaper than Dolby in terms of cost, but I got Dolby on Sale.Does it work with regular headphones and wothout an extenr
And do you need some kind of sound card for it to work os is done in the cpu?.