DX12 Ultimate and AMD says RDNA 2.0 does. We essentially asked SONY whether the primitive shader is functionally the same as the mesh shader described by AMD (since primitive shaders are not the same), whether any of the above extensions of sampler feedback are there, and whether or not it supports VRS as AMD has outlined it. Those all require HW components. We wait!Are we sure that RDNA2 has VRS ?