this really doing my head in, on my phone I can’t see the 2nd video, says I need to log into g suite which I do but it still doesn’t work. Anyone able to provide a standard YouTube link or advise how I can watch any of the videos that people keep posting!!
I said on a couple of the other forums, Sony would have done well to offer both a first and third party solution.
I understand a lot of people have an aversion to proprietary solutions due to overpricing and arbitrary proprietary interfaces in the past (Vita, I'm looking at you) but at least it would guarantee a solution on day one, and for those less technically versed it would keep it really simple: they can simply walk into a game store or go on the gaming section of a website and buy a "ps5 drive". At the risk of sounding patronising, never underestimate the ability for the average consumer to mess something up.
And for those of us who want a third party option we can use a certified drive (preferably they'll curate a list and have a PS5 certified logo on the packaging). Perhaps rather than having multiple bays or naked drives, they could provide a little enclosure with the PS5 that's effectively identical to the first party option. It could include some basic thermal dissipation and allow for a more durable plug & play means of connection.
Whichever way you look at it, MS' approach is simple, elegant and likely much more durable. It's great for Sony to allow a third party option, but having proprietary solution as a baseline removes a lot of variables that could put a spanner in the works.
Sony are going to need overhead, the ability to arbitrate parts of the pipeline, depending on whether or not they support different form factors they may either limit potential drives or have to engineer a solution to fit all. If a drive needs some means of cooling they may have to run airflow through the drive bay or have some adjustable means of making thermal contact with the chips. And as alluded to above, drives may not be available at launch or may be thin on the ground if they can't bring all this together in time and verify enough drives.
So yeah, to summarise I think the best solution would be a single cartridge interface, a first party cartridge with an appropriately specced drive in and with every console, provide a cartridge enclosure that takes any certified third party drive, preferably of various sizes.
Even as an out and out PlayStationer who has little interest in Xbox, this is one thing that always gets me with Sony. They rely a little too much on third parties for peripheral hardware/software functionality, I appreciate that they may want to maintain good third party relations and not step on their toes, but providing standards and quality to your customers is more important.
One prime example is controllers. The Official Elite controllers for Xbox are wonderful and Sony would do great to offer such a premium option. But they relegate such things to third parties; and frankly, the quality is just not there.
Hmm, maybe there will be some certification logo that manufacturers can acquire and display on packaging to indicate that it met Sony's validation. Of course if it's like "Made for iPhone" certified peripherals, that mean much more pricey stuff.
This is one thing I’m curious about - what’s the limit for how much PS4 games can benefit from lower loading times? From what I’ve seen of internal SSD benchmarks on PS4, they don’t even saturate the SATA bus of the Pro.The market will be flooded with nvme pcie4 drives by november.
The biggest problem I have is my ps4 collection, but it will be on an external enclosure until I find a deal on a suitable 2TB or 4TB nvme.
The market will be flooded with nvme pcie4 drives by november.
The biggest problem I have is my ps4 collection, but it will be on an external enclosure until I find a deal on a suitable 2TB or 4TB nvme.
There’s multiple things predicated around that slow load. Just because you can load assets faster doesn’t mean other routines aren’t taking longer because they expect to have the time.Isn't that because the base PS4 is just SATAII, and Pro SATAIIÌ? games probably are optimized for the base units SATAII bus then.
SATA SSD with USB 3 dongle works well for this.The market will be flooded with nvme pcie4 drives by november.
The biggest problem I have is my ps4 collection, but it will be on an external enclosure until I find a deal on a suitable 2TB or 4TB nvme.
Hah yeah I remember the bestbuy wall of seagate hdds back in 2013, there was a black preformatted for PC, gray for mac, a blue for playstation, a green for xbox, and they were all the same except for being preformatted with crapware on them for pc/mac.Maybe they'll do what they did for PS4.
Currently Seagate have usb external hdd branded as game drive or ps drive or something. Currently it's just useless marketing trick tho, as the hdd performance is the same as their own backup plus slim lines.
So maybe they will do the same with PS5. Seagate game drive m2 ssd. Sure will work for PS5.
Is Cerny designing a game to show of PS5 capabilities?
A VR Rotor Ride game, where you're constantly and insanely quickly pulling 180s for minutes at a time.
Is Cerny designing a game to show of PS5 capabilities? I assume that is what he wanted to do with Knack for PS4.
Would be interesting to see what he wanted to emphasise on in a game.
That was so funny
Yeah it was a 53mhz boost to the GPU, but by extension the ESRAM memory bandwidth got a boost from ~102GB/s to ~109GB/s.the PS5 hardware seems very great...except for that bandwidth...if they can just get up to high 400's that would be fine. But to have the same amount of resources as the equivalent RDNA 1 GPU split between the CPU and GPU both with 448...it feels artificially limiting in the same way Pro's bandwidth was
I've said so before, but i really hope there is a way for them to upclock that ram before launch. IIRC MS did it with XB1 before launch IIRC...or was that the GPU?
but i really hope there is a way for them to upclock that ram before launch.
That and add some gpu and cpu power while their on it.