Playstation 5 [PS5] [Release November 12 2020]

WRT unwanted trigger activations when putting the PS5 controller down, I couldn't say how it is put down or what the conditions are since I can't see their hands as they put the controllers down. But it has happened to Shenpai (YouTube) in one of her Souls playthroughs. It's happened to Jericho, Strippin, itmeJP and CohhCarnage on Twitch. There's other streamers and VODs where I've seen it whose names I don't recall since I don't regularly watch them.

I'm not going to scrub through hundreds of hours of twitch VODs to find examples, but if I have time I'll go through a few hours of Shenpai's video's to see if I can find the example that I'm thinking of.

Regards,
SB
 
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I'm not going to scrub through hundreds of hours of twitch VODs to find examples, but if I have time I'll go through a few hours of Shenpai's video's to see if I can find the example that I'm thinking of.
I think the point that Shifty was making, was that if you can find examples of anything if you look hard enough. But that's not necessarily indicative of the normal behaviour. If this was a widespread problem, a lot of people would be talking about it a lot.

I did a fair amount of inadvertent horse punching and shooting in RDR2 when I played on PS4 (DualShock 4). I can't recall it happening on PS5 (Dual Sense) but it may well have happened in cases where it was not noticeable.
 
I think the point that Shifty was making, was that if you can find examples of anything if you look hard enough. But that's not necessarily indicative of the normal behaviour. If this was a widespread problem, a lot of people would be talking about it a lot.

I did a fair amount of inadvertent horse punching and shooting in RDR2 when I played on PS4 (DualShock 4). I can't recall it happening on PS5 (Dual Sense) but it may well have happened in cases where it was not noticeable.

Gotcha. I only mentioned it before because I only ever really see it with the PlayStation controllers, those same people don't experience that, admittedly minor, issue with their Xbox controllers despite most of them using Xbox controllers for PC and Xbox games versus PlayStation controllers only for PlayStation exclusive games. Hence why I made that post (https://forum.beyond3d.com/posts/2249905/ ) that mentioned being reminded of it by Swaaye's post even though it wasn't the same thing as what he's experienced.

Purely anecdotal and not meant to imply that it's endemic, but also noting that the Xbox controller's design makes it almost impossible for the same thing to happen (haven't personally seen anyone do it). I'm sure there's some way to depress the trigger buttons when putting it down, like at a 45 degree angle with the triggers pointed down or something.

Regards,
SB
 
Purely anecdotal and not meant to imply that it's endemic, but also noting that the Xbox controller's design makes it almost impossible for the same thing to happen (haven't personally seen anyone do it).

Nope, it's never happened to me using the previous Xbox One controller or the iterative Xbox Series controller. Nor the Switch Pro controller either.
 
Nope, it's never happened to me using the previous Xbox One controller or the iterative Xbox Series controller. Nor the Switch Pro controller either.
I hit the triggers on my Xbox One controller when I'm watching videos on it all the time. But I'm usually laying in bed and put the controller down wither on the bed or at an angle onto the night stand. User error, for sure, but I do it at least a few times a week, so my movie/show starts rewinding or fast forwarding.
 
https://blog.playstation.com/2022/0...ate-support-for-ps5-is-rolling-out-this-week/
Today, we're excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console's graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.* Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.

In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:

  • Astro's Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel's Spider-Man Remastered
  • Marvel's Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina's Wonderlands
  • Tom Clancy's Rainbow Six Siege
  • Tribes of Midgard
These are just a few of the PS5 titles receiving VRR support and we'd like to thank their talented development teams. Please stay tuned to their channels for updates as you'll have the best experience with VRR once their game patches are live.
 
is VRR really able to smooth out fluctuations between 40-120fps ?
I guess i'll try it out soon enough.
At least it'll be interesting to see how high the framerate can go in these games.
 
I have the update working now. Only supports 48-120. So no unlocked frame rates for 40fps modes in insomniac games. But the performance modes do hit 70-80 fps. It’s pretty great. Dirt 5 is buttery smooth now.

Is that the PS5 or your TV? Different TVs support support a variety of VRR ranges.

edit: a quick update and reboot and my PS5 is also showing VRR support between 48hz and 120hz. My TV supports 40hz to 120hz at 4K.
 
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Interesting and probably link to backward compatiblity with PS1/P2 or Ps plus for PS3

EDIT: It seems the VRR is available for everyone and this is a back end update
https://www.resetera.com/threads/vr...rr-titles-listed-as-well.576724/post-85669090
 
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Or his job is to better archive games that are currently in production. To make them easier to use decades from now.

This was my first thought. There has been some open industry discussion on this, albeit in forums that are not consuming facing. People generally know about high profile examples like the Mass Effect DLC and Red Dead Redemption source code losses but it happens quite a lot. It's not just about preserving source code and assets but the ability to run certain dev tools.
 
But would VRR help with frame pacing there? Not that I would want to play that again.

It should, VRR is a clone of Freesync (and gsync) from the HDMI forum, it is essentially the same technology (i think it came almost a decade ago to pc). It helps with framepacing, image sharpness and even stutters. Ive had it since 2014, and once youve had it you wont go back.
Also begs the question, why didnt they implement AMD's Freesync premium pro for the consoles (amd gpu), works basically at the driver level so for all games and probably has more range/features than the current VRR implementation.The One/OneX have VRR too, limited to 60fps range.
Good that the feature made its way though, its a relatively simple technology that made its debut with the launch of the 2013 consoles. A reason could be that its a ultra niche market in the TV space, most do not have it (neither mine).
 
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