maybe sony statistics says most gamers didnt enable game mode, and sony simply now force enabling it (no toggle to turn it off) as "sony knows better"?
maybe sony statistics says most gamers didnt enable game mode, and sony simply now force enabling it (no toggle to turn it off) as "sony knows better"?
This is an interesting idea. I don't know that a connected HDMI device can detect particular TV settings but maybe..maybe sony statistics says most gamers didnt enable game mode, and sony simply now force enabling it (no toggle to turn it off) as "sony knows better"?
I have finally tried the DualSense controller on a PS5 playing Astro mini game and I was left underwhelmed.. I was expecting way more from the haptic feedback? It didn't feel nearly as good as the HD rumble on Switch joycons?
What sensitivity are yours set to?I have finally tried the DualSense controller on a PS5 playing Astro mini game and I was left underwhelmed.. I was expecting way more from the haptic feedback? It didn't feel nearly as good as the HD rumble on Switch joycons?
What sensitivity are yours set to?
It was not mine, it was at my partner's friends house, so I have no idea. But more than the sensitivity was the fact that it didn't really match much of what was on the screen. Astro was walking on sand for example, but it didn't feel at all like sand on the controller. It just felt off, textureless, regular rambling...
That's not normal. Something is off. You should have immediatly felt the strong specific effect, particularly in this game. Dual Sense settings were probably modified, removed or else on that PS5.It was not mine, it was at my partner's friends house, so I have no idea. But more than the sensitivity was the fact that it didn't really match much of what was on the screen. Astro was walking on sand for example, but it didn't feel at all like sand on the controller. It just felt off, textureless, regular rambling...
It was not mine, it was at my partner's friends house, so I have no idea. But more than the sensitivity was the fact that it didn't really match much of what was on the screen. Astro was walking on sand for example, but it didn't feel at all like sand on the controller. It just felt off, textureless, regular rambling...
That's not normal. Something is off. You should have immediatly felt the strong specific effect, particularly in this game. Dual Sense settings were probably modified, removed or else on that PS5.
honestly it's a cool feature with nice sensations, but like with the DS4 on PS4, i just set everything off to preserve battery and controller longevity, as, for me, these are not game changing features.
Now that you mention it, the only game where I really liked it and was not just used as a gimmick was on Returnal. The trigger "stops" mid way for one function and has alt-fire when pushing it harder.The haptic triggers implementation is quite good on ghostwire.
Not a necessary thing. But it does adds the tactile feedback of "priming" before the real attack.
If used in cyberpunk, it can be for "readying" the gun/katana. Or just to trigger the first equip animation on demand
The effects were very strong on my personal playthrough. I suspect that the settings were either set to low, the controller probably doesnt function correctly or there is some input lag.It was not mine, it was at my partner's friends house, so I have no idea. But more than the sensitivity was the fact that it didn't really match much of what was on the screen. Astro was walking on sand for example, but it didn't feel at all like sand on the controller. It just felt off, textureless, regular rambling...