Playstation 5 [PS5] [Release November 12 2020]

Discussion in 'Console Industry' started by BRiT, Mar 17, 2020.

  1. Nesh

    Nesh Double Agent
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    Let me play my PS1 and 2 games and I ll be happy as fuck.
    But I think the plan is to keep everything digital
     
  2. chris1515

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    This is the reason I speak about PS plus with cloud. I don't expect PS3 emulation and MGS4 is probably not the most heavy SPU title.
     
  3. chris1515

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    #9343 chris1515, Apr 26, 2022
    Last edited: Apr 26, 2022
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  4. DSoup

    DSoup Series Soup
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    @chris1515 can you make it bigger? It's a bit small! :runaway:

    edit: boooo! - he edited it.
     
    #9344 DSoup, Apr 26, 2022
    Last edited: Apr 26, 2022
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  5. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    My, that's a really big image you have there. Are you happy to see us?
     
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  6. Karamazov

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  7. Rootax

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    Do we know if most tv with vrr support double the frame rate under their lowest range ? Don't remember the tech name on pc .. LFC I believe ?
     
  8. Silent_Buddha

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    It wouldn't help with frame pacing issues.

    VRR is helpful for variable framerates as long as you aren't sensitive to the variability in the tactile (pressing button) -> visual feedback loops (seeing the result). Most aren't so most will find VRR to be a large improvement in their experience.

    VRR can't help with frame pacing. Uneven frame pacing will still be uneven with VRR. You just now have a slightly smoother visual appearance (no doubled, lost frames or torn frames depending on how the developer deals with it in their game) but you still have uneven frame pacing (stutters and hitches). That's why VRR has limited value in a title like Elden Ring. It helps with the variable frame rate but does nothing for the frame pacing issues.

    Regards,
    SB
     
  9. DSoup

    DSoup Series Soup
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    @Karamazov I often forget that VRR isn't just about smoothing frame rates dips but allows frames rates above the conventional 30 or 60fps.

    This will be give DigitalFoundry a new interesting comparison metric in some multi-platform titles. I'm not sure it will be useful but it's something new to discuss and it will be genuinely interesting to see how hard the consoles can drive framerates.
     
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  10. Karamazov

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    Activated it in the menu but not tried it yet.
    I'll have to download a compatible game again.
    Let's hope horizon gets patched too.
     
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  11. snc

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    checked few games outside of patched games for vrr, in elden ring, ride4, acc, lost judgment works, in gt7 unfortunetly not
     
    #9351 snc, Apr 26, 2022
    Last edited: Apr 26, 2022
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  12. snc

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    shocking how more room miles has for targetting 60fps
     
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  13. DSoup

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    I'll be interested to see Ratchet & Clank, i.e. not a cross-gen title. That's not to say 100fps is not impressive over its 30fps PS4 counterpart, but you know what I mean..
     
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  14. snc

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  15. DieH@rd

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    Miles runs so great now in VRR PerfRT mode.

    And 40fps is so much better than 30fps. It's such a shame only Insomniac has adopted 40fps mode for 4K120 TV owners.
     
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  16. Karamazov

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    i've downloaded R6 siege last night so i can try it out after work today.
    BUT ! this thing reminded me that i've had VRR option sitting here for the XsS and unused, i had not even activated it in the TV menu !
    So last evening i tried guardians of the galaxy with its unlocked framerate mode and it indeed felt much better than last time i tried it without VRR on.
     
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  17. orangpelupa

    orangpelupa Elite Bug Hunter
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    btw when the game runs in VRR, does it increases PS5 temperature and/or power consumption?
     
  18. PSman1700

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    Why would it?
     
  19. snc

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    if it runs with caped 60fps it will not increase power consumption but when there is patch removing cap like in miles morales power consumption will be increased
     
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  20. Shifty Geezer

    Shifty Geezer uber-Troll!
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    If you are generating more frames each second, you are needing to do more work and thus burn more electrons.
     
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