Do they count timed exclusives in that list? For a corporate point of view those games can be counted as exclusives, as they think only in term or quarterly report.
Do they count timed exclusives in that list? For a corporate point of view those games can be counted as exclusives, as they think only in term or quarterly report.
I like the red - actually it's not much the red but the contrast of two colours.The solid black looks nice while the red doesn't.
deathloop, stray, Solar Ash Kingdom, jett, sifu etc ;dhttps://www.eurogamer.net/articles/...T5o0wSU2KDa782bAo10FStAhbqDFrGAIe2rj9Y7S7f1qM
Sony working on 25 games for PlayStation 5, half of which are new IP
Days Gone suffered because of this.It's feel old because you've been showing it for years and years.
Only games published by PlayStation are counted here. So no Deathlop [Betheda], no Stray [Annapurna], no Solar Ash Kingdom [Annapurna], no Sifu [selfpublished?]...deathloop, stray, Solar Ash Kingdom, jett, sifu etc ;d
deathloop, stray, Solar Ash Kingdom, jett, sifu etc ;d
These are not PlayStation Studios.deathloop, stray, Solar Ash Kingdom, jett, sifu etc ;d
We have not seen any proper developer presentations on Ps5.So, do we know for a fact if Sony has an equivalent to Sampler Feedback Streaming exposed in the PS5? Or are they perhaps just relying on the pure bandwidth of the PS5's SSD?
So, do we know for a fact if Sony has an equivalent to Sampler Feedback Streaming exposed in the PS5? Or are they perhaps just relying on the pure bandwidth of the PS5's SSD?
So, do we know for a fact if Sony has an equivalent to Sampler Feedback Streaming exposed in the PS5? Or are they perhaps just relying on the pure bandwidth of the PS5's SSD?
“We unload the things literally behind you from a camera perspective. If you spun the camera around, we could load them before you see that. That lets us devote all of our system memory to the stuff in front of you right now, that you need to experience in that moment.”
But by switching over the Ratchet world to use that same streaming architecture, we can pack more and more density and content and quality in every corner of a Ratchet and Clank world, because we’re happy to ditch the west side of Nefarious City when you go to the east side, and that type of thing.”
The PS5’s solid state drive also allows for some very impressive things, like unloading objects from behind the player’s camera perspective. “With the SSD, it’s easy to say there are no load times, and look how fast we can load this other area, but it has all sorts of knock-on effects. We don’t need to be as careful with how we package our data. All of the assets for an area don’t need to be collated on the spinning hard drive to get the right streaming speed out of it. It makes the game smaller on your hard drive; it means we can patch it more easily. That’s a nice bonus.
I keep seeing this but I must say, so far I haven't seen any differences on PS5, from my experience on PS4/Pro. If anything, Returnal was worryingly slow to update once the download was done.it means we can patch it more easily.
I keep seeing this but I must say, so far I haven't seen any differences on PS5, from my experience on PS4/Pro. If anything, Returnal was worryingly slow to update once the download was done.
Nope. Right now it's basically the same as on PS4 - download, close game, install. Also worth noting, automatic updates don't seem to work on rest mode, for me anyway.So they still have a second day step and it doesn't patch while downloading? I thought there was talks about Sony finally figuring out how to do it in single step.