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Deleted member 11852
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I keep seeing this but I must say, so far I haven't seen any differences on PS5, from my experience on PS4/Pro. If anything, Returnal was worryingly slow to update once the download was done.
To the best of my knowledge, the only thing that doesn't need to happen on PS5, is compared to PS4 the console no longer had to ensure that the new patched version of the game occupies mostly contiguous blocks on the disk.
Everything else to do with patching is largely the same. I.e. you still need to download the patch (which is often a bunch of diff files), a new version of the files (reading old, amending and writing new ones with diffs) still need creating and old files still need deleted.
What PS5 no longer cares about is making sure new patched files are made up of contiguous blocks on the drive. On PS4, particularly once your drive got above 80% full, PS4 would often not only have to create a new contiguous blocks for new patched files but to make a free contiguous space large enough it would have to move other games around the drive and that's what sometimes took a long time.