anexanhume
Veteran
Even if not common, not having to go off die saves considerable latency, as evidenced by the 4900HS results.Considering that's one of the major changes in Zen 3 over Zen 2, I doubt it.
Even if not common, not having to go off die saves considerable latency, as evidenced by the 4900HS results.Considering that's one of the major changes in Zen 3 over Zen 2, I doubt it.
Off die is completely separate thing from going CCX to CCX. Each Zen2 CCX is 4 cores+xMB L3 no matter if it's on chiplet or part of monolith.Even if not common, not having to go off die saves considerable latency, as evidenced by the 4900HS results.
Yes, I am aware. I was pointing out a console monolithic design has a latency advantage over comparisons to a desktop CPU. The latency drop shows up in benchmarks for the mobile Zen 2 designs.Off die is completely separate thing from going CCX to CCX. Each Zen2 CCX is 4 cores+xMB L3 no matter if it's on chiplet or part of monolith.
Or PS2 levels of geometry too, don’t forget! Honestly, I have zero faith in SquareEnix. If there is a “fuck it all up” button somewhere, they will push it. Over and over.
I dunno. Outside of some texture issues i think the game looks and plays good. But i guess thats just me. Not sure what they messed up this time to have no faith
Ah yes, I misunderstood your point.Yes, I am aware. I was pointing out a console monolithic design has a latency advantage over comparisons to a desktop CPU. The latency drop shows up in benchmarks for the mobile Zen 2 designs.
Question from a layman, what does Cerney mean when he says when triangles are small it's much harder to fill more CUs with work ?
There's no such thing as that kind of maths. There isn't a formula for designing an optimal console. He'd have picked tech based on what he wanted to achieve in software, and more, what resources he'd provide developers to experiment with and find best-methods with. At the end of the day, his balances might not be as synergistic with what games want 5 years from launch as a differently balanced design.I guess when Mark Cerny was designing the PS5 he would have thoroughly done the math of determining the right balance of gpu power, SSD speed, bandwidth etc when rendering at all sorts of next gen resolutions right?
I guess when Mark Cerny was designing the PS5 he would have thoroughly done the math of determining the right balance of gpu power, SSD speed, bandwidth etc when rendering at all sorts of next gen resolutions right? The fact that Epic worked very closely with Sony on UE5 should tell us Cerny knew the ins and outs of Nanite and how much of his SSD would affect the visual fidelity of it. If, it's only using a fraction of the SSD streaming speed when running that demo then wouldn't he consider a lesser, cheaper SSD instead? Does he really think for the remaining bandwidth it's all lulz and giggles to load a level a couple of seconds faster? I wonder if we'll ever get to see the SSD's workload screen during a level.
They said they worked closely with Sony on UE5, could this be possible that Sony knew about Lumen (and nanite) and MS did not ?
If so, could it be why Sony did not put as much effort as MS into RT features for PS5 against XsX because Lumen was a good compromise ?
PS5 wasn’t made to run just UE5. Other games may require more or less ssd bandwidth. Can’t build the hardware around one software implementation.
I guess when Mark Cerny was designing the PS5 he would have thoroughly done the math of determining the right balance of gpu power, SSD speed, bandwidth etc when rendering at all sorts of next gen resolutions right? The fact that Epic worked very closely with Sony on UE5 should tell us Cerny knew the ins and outs of Nanite and how much of his SSD would affect the visual fidelity of it. If, it's only using a fraction of the SSD streaming speed when running that demo then wouldn't he consider a lesser, cheaper SSD instead? Does he really think for the remaining bandwidth it's all lulz and giggles to load a level a couple of seconds faster? I wonder if we'll ever get to see the SSD's workload screen during a level.
There's no such thing as that kind of maths. There isn't a formula for designing an optimal console. He'd have picked tech based on what he wanted to achieve in software, and more, what resources he'd provide developers to experiment with and find best-methods with. At the end of the day, his balances might not be as synergistic with what games want 5 years from launch as a differently balanced design.
TL;DR : Mark Cerny isn't infallable.
Agreed. Let's see what first party can do.PS5 wasn’t made to run just UE5. Other games may require more or less ssd bandwidth. Can’t build the hardware around one software implementation.
Agreed. Let's see what first party can do.
I think it'll be mirroring when Sony let Epic show UE4 Elemental demo on PS4 first and then the subsequent first party games. Launch window games like Killzone Shadowfall, Infamous SS and The Order all looked well beyond that demo running on the PS4 so it should be a good sign indeed. Looking back on that demo again and compare it to God of War shows just how much better the latter looks.i guess if Sony allowed Epic to show that demo on PS5, their first party showing for reveal must be at the very least as impressive.
A couple of caveats IMHO, firstly UE5 does not have to support previous gen/tech and second, the demo alone was roughly the size of a full game.I think it'll be mirroring when Sony let Epic show UE4 Elemental demo on PS4 first and then the subsequent first party games. Launch window games like Killzone Shadowfall, Infamous SS and The Order all looked well beyond that demo running on the PS4 so it should be a good sign indeed. Looking back on that demo again and compare it to God of War shows just how much better the latter looks.