"We went for the fastest platform possible for not drawing stuff..."yup, the RDNA 1 and 2 is capable of discarding 2 triangles per clock cycle per ROP or RBE, don't quite recall. Ramping up the clock cycles would let you discard more.
its heavily compute intensive."We went for the fastest platform possible for not drawing stuff..."
"We manage to draw even less than the competition despite clocking way faster."
"With AMD's next-gen GPUs, we can get limitless framerates using our new Don't-Draw-Squat early job rejection system. No matter how many draw calls you issue, RDNA3 won't draw a single bloody thing on the screen!"
Cerny said Fast and Narrow is better at dealing with a lot of very small polys. Now it makes sense if they predicted future games would have a crazy geometry density, and a shift from baked lighting to real time light relying on the high model detail.
Yeah, it's like Sony designed a console wholly optimised to run UE5.
Yeah, it's like Sony designed a console wholly optimised to run UE5.
Yeah, could be. I don't subscribe to the theory that Sony just clocked their APU bonkers high at the last minute as a reaction to Series X 12Tf reveal - yields and binning just don't work like that.I'm pretty sure he has gotten input from Epic, Unity and Crytek. The more we know the more I'm convinced PS5's GPU insanely high frequency and SSD speed were in Cerny's mind from the beginning.
Sony Bend (Days Gone) certainly do. Is this the start of a tend?Because how many of their First Party Studios use Unreal Engine instead of their own custom engine?
Yeah, could be. I don't subscribe to the theory that Sony just clocked their APU bonkers high at the last minute as a reaction to Series X 12Tf reveal - yields and binning just don't work like that.
And this was presumably on the roadmap and planned for years in advance. The different APU approaches will make for more interesting DF companions nextgen.Right, especially when the GPU with SmartShift came about Summer 2019.
And this was presumably on the roadmap and planned for years in advance.
Sony Bend (Days Gone) certainly do. Is this the start of a tend?
Yeah, could be. I don't subscribe to the theory that Sony just clocked their APU bonkers high at the last minute as a reaction to Series X 12Tf reveal - yields and binning just don't work like that.
On the face of it, PS5 looks like the weird design but it is actually Series X that is bucking some technology trends here, whereas PS5 has adopted them. For starters CPU/GPU/APU boost clocks according to load have been standard in Intel/AMD/Nvidia chips for a long while and Series X has fixed clocks. Second AMD are clocking RDNA faster whereas Microsoft are clocking slower.
It's only when you look at conventional console tech that PS5 looks weird. If you look at the wider technology landscape, it is Series X that is weird. That's cool, I like weird.
Sony Bend (Days Gone) certainly do. Is this the start of a tend?
The new Sony San Diego studio use Unreal Engine and not first party but heavily rumored to do a PS5 exclusive Housemarque use Unreal Engine.
And will it still have some PS2 textures?I wonder whether SE will transition to UE5, and we'll see FFVII R Part 2 already on a new engine.
And will it still have some PS2 textures?
Or PS2 levels of geometry too, don’t forget! Honestly, I have zero faith in SquareEnix. If there is a “fuck it all up” button somewhere, they will push it. Over and over.And will it still have some PS2 textures?
It takes a Potemkin Village to raise the Next Gen Experience."We went for the fastest platform possible for not drawing stuff..."
"We manage to draw even less than the competition despite clocking way faster."
"With AMD's next-gen GPUs, we can get limitless framerates using our new Don't-Draw-Squat early job rejection system. No matter how many draw calls you issue, RDNA3 won't draw a single bloody thing on the screen!"
Considering that's one of the major changes in Zen 3 over Zen 2, I doubt it.I supposse Sony will make all this dev friendly features in an engine like Decima and try to spread it between its studios.
By the way, new RedGamingTech video claims L3 cache in PS5 CPU is common between the two ZEN cpu CCXs, avoiding infinity fabric accesses to share data between them: