Playstation 3 e3 thread 2

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quest55720 said:
That controller looks horrible. First the crappy analog nub on the PSP and now this controller. I had a batwing controller once and I hated the wait it felt.

How hard will it be for the XBOX 360 to match the 1080P standard output or is not worth it?

With the EDRAM in the GPu, i think 1080p souldnt be a prob.
 
Npl said:
What the heck is SB? is it Bandwith to the IO-Peripherials (LAN, US, IDE )
I guessed SouthBridge when I read the specs, though it probably doesn't even have a real physical southbridge. But I'm pretty sure it's the IO bandwidth.

Considering you can use old PSone controllers on the PS2, hopefully you can just throw the boomerang to your dog and use the good ol DS2 instead.
Agreed. The new controller design seems disappointing -- though I'll wait with my final judgement until I get to actually use one.
 
Design is cool. Certainly no worse than the 360 and would fit in quite well with a 'modern' living room setup.

Controller looks ridiculous and like everybody else I'm wondering what's up with the relatively low bandwidth.
 
silhouette said:
"6x blu-ray" sounds a little funny, as I have not seen x1 blu-ray.. Is x1 the theoratical transmission rate of DVDs?

x1 will be the transmission rate of a BR-Movie at highest Bitrate. Similar thing like CD-Speed and DVD-Speed. Though 1xBR should be substancially higher than 1xDVD

Considering you can use old PSone controllers on the PS2, hopefully you can just throw the boomerang to your dog and use the good ol DS2 instead.

Where youre gonna plug them in? You can only hope you might be able to use an USB-Adapter.

Honestly, the controller really worries me - at first ive seen RSX Bandwith and though - na, theres a piece missing, they cant be serious. Now I actually fear they really dont know better
 
so where's the "amazing announcement" god damn it .. it's already 3:30am and i want to get to bed already :) actually does anyone know how long this will take approximately?
 
one said:
PeterT said:
Phil said:
+ am very surprised with the interfaces
+ memorysticks can be used - brilliant (never thought it would be possible)
Finally someone else takes note of these.
Actually SD card support is more of a surprise
That's actually what I meant mostly in my reply on the bottom of page 6 ;). Though the CompactFlash slot surprised me as well. And the 3 ethernet ports in addition to WiFi...
As did the 7 SPEs, but now that I think about it reserving one artifact on a chip that size is actually a pretty good idea.
 
nAo said:
Gigapixel is dead and buried and RSX is buried too :)
LOL..maybe I'm being oversensitive here but 22 GB/s devoted to textures, back buffer and front buffer, with 720p rendering, fp buffers and AA seem QUITE low to me.
Maybe they left out AA support on fp buffers...
as far as AA is concerned, if PS3 renders at 1080p resolution (1920x1080), there will be less need for AA than there will be for Xbox 360 games rendereed @ 720p (1280x720), IMO ........ it seems to me that Sony is going the higher resolution route, instead of the AA route.........
 
I wonder if traces is the issue with 256-bit busses. Both XBox 360 and PS3 look to be using 128-bit bus widths (multiple ones in the case of the PS3) - to keep the memory speeds up the proximity of the memory chips needs to be fairly close to the chips (at least for GDDR3 graphics chips), which makes issues for routing. Currnt 256-bit graphics boards are using somewhere between 8 and 12 layer PCB's, but these are fairly small, self contained units - I'm wondering if an issue is that it is just too costly to have muliple layered motherboards to support larger bus widths.
 
http://ps3.ign.com/articles/614/614677p1.html?fromint=1
E3 2005: Spider-Man PS3 Demo
The Amazing web-slinger is demo'ed on the amazing console.
by Ivan

May 16, 2005 - Activision has already confirmed that Spider-Man 3 would ship on next-generation consoles, but at Sony's 2005 E3 press conference today, we got to see a real-time Spidey doing his thing.

The character was amazingly detailed, so detailed in fact that we suspected he was from the last Spider-Man 2 movie. In fact, he was. Sony claims that the PS3 is so powerful it can run the computer generated Spider-Man from the movie in real-time, which may or may not be the actual character from the next game.

More details to follow.
 
LOL I think alot of the press release was designed to specifically slam XBox 360. "MS has one teraflop total performance? We've got over two teraflops! MS supports 720p standard? We support 1080p! MS has a gay controller? Ours is ten times as gay!"
 
Did they state anything about the controler and how it might impact their lawsuit with Immersion? Did they use another technology (if there is one) or did they just not say anything specific about the controler rumbler?
 
the killzone shots look very, very good to me. none of that gay shininess all the other next-gen titles seem to hold so dear.
 
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