Is this for 2009?
Next week. Demo tonight.
Is this for 2009?
Next week. Demo tonight.
More excitingly for me, that should mean we start to hear about the upcoming PixelJunk dungeon crawler
More excitingly for me, that should mean we start to hear about the upcoming PixelJunk dungeon crawler
I'm just not 'getting' Eden. It seems more artsy than gamey, like flOw. If they are to sell me this game, it'll have to be on the strength of a demo.Cuthbert showed an early sketch for PixelJunk Dungeons, the fourth game in the series, depicted as a top-down dungeon crawler...
I just tried it. I think you'll "get it" rather quickly
Will be buying this and PJ Monster (Summer promotion @ $4.99). Elefunk will have to wait a little longer.... just a little. ^_^
I am curious how many gardens there are as well. I love this demo and I am having a blast playing it.
Edit- GAF user states you are getting 3 of 15 gardens: http://www.neogaf.com/forum/showpost.php?p=12122539&postcount=13
Too much of a hippy tripfest for my liking.
It's an amazing game. The music, the atmosphere, the rhythm to the gameplay.
At first I was having a hard time controling the little guy. But after a while, the movements were coming more naturally. With 2 good players this game is going to be an amazing ballet!
I've completed as much as it would let me in the demo and I am still wanting more!
This game needs rope swings in mid air. The best roping action I ever experienced was the Amiga game Fury of the Furries. Rope control got quite complex, swinging your mass and shrinking/lengthening the rope to control speed etc. Eden lacks the fun of the motion that FotF's had, and as that's pretty much all you're doing in this game, I think it falls short of what it could be.
What's to be had in multiplayer? Looks to me like 2/3 people independently doing the same thing.
I don't think the game is nearly as good as loco roco (the PSP version), but it's original enough and it's quite a bit of simple fun (and does get more complex with enemies, different terrain and such later on). If the multiplayer works well, then that'll improve the attraction for this game a lot.
I don't like the falling down bit. I wish there was some sort of overview map or way to zoom out if you fall so that you decrease your chances of falling all the way down, which is just really annoying.