mckmas8808
Legend
IAnd Resistance is at what, 430K by now? .
So what do you have to say about Resistence being at over 700,000 units sold without Europe in 3 months?
Is that still bad to you?
IAnd Resistance is at what, 430K by now? .
I'd like to see some proof for that data first. This guy seems to disagree with that 700K and I happen to trust him a bit more.
Then again, if Resistance has sold 700K then they should break even soon and that's cool.
But it does not change the fact that had Sony managed to sell the 5-6 million PS3s that they were bragging about, then Insomniac would have a big fat royalty check in their hands now, instead of worrying about their financial results.
I personally don't think Europe will be a savior. I see high initial sales, and then a rapid dropoff once most of the people willing to spend 425 pounds have it.
What exactly is the correct answer, and in what ways is Ridge Racer 7 demonstrably better than 360 games. I guess I'm trying to figure out what color glasses these "correct" people are looking through...ridge racer 7 a show stopper...ok...to each his own I guess.
1080p/60fps is still twice as many pixels per second.
Twice?
1080p/60fps is still twice as many pixels per second.
Both versions do 60fps, so that doesn't factor in. Same amount of colors too, I'm sure.
Am I missing something?
I'd like to see some proof for that data first. This guy seems to disagree with that 700K and I happen to trust him a bit more.
Then again, if Resistance has sold 700K then they should break even soon and that's cool.
But it does not change the fact that had Sony managed to sell the 5-6 million PS3s that they were bragging about, then Insomniac would have a big fat royalty check in their hands now, instead of worrying about their financial results.
And some people also say, at half the detail...
1920x1080 = 2 073 600
1366x768 = 1 049 088
Both versions do 60fps, so that doesn't factor in. Same amount of colors too, I'm sure.
Am I missing something?
(I did notice a tad bit of slowdown in the replays in RR7 though when there were many cars together in a corner camera sweep.)
Besides the obvious math that 1080p has 2x the pixels as 720p? Don't take the saying so literally. The point is that 1080p requires a significant amount more pixel shader work than 720p and with next gen games' bottleneck resting at the pixel shader level fairly often, the increase in pixel count is non-negligible with respect to performance.Anything to back that up?
Besides the obvious math that 1080p has 2x the pixels as 720p? Don't take the saying so literally. The point is that 1080p requires a significant amount more pixel shader work than 720p and with next gen games' bottleneck resting at the pixel shader level fairly often, the increase in pixel count is non-negligible with respect to performance.
Sure, but I wasn't talking about the mediocre of the launch titles. Maybe they were and I missed it (oops), but I'm talking about the more average use case. Doubling res is a sizable performance hit in most next-gen games, I would guess. Any sample of size one may not reflect that, of course.In a title such as RR6/7 the level of actual shader work are probably relatively minimal - its not exactly a graphically taxing game. You can probably point to titles that are leaning far heavier on the shader engine at lower resolutions than RR is at the higher.
I don't see where I said anything specific to any platform. So no, that would not be a testament to anything.Would that not be a testament to the RSX's theoretical pixelshading advantage over Xenos?
I don't see where I said anything specific to any platform. So no, that would not be a testament to anything.