Phil Harrison's GDC keynote - Home, LittleBigPlanet & more

Invite your friends round I guess, so they can all 'live' together. Presumably there'll be neighbour things you can do too. :???:


Mostly meet up and chat. Probably play some arcade games, pool, or some other small game like some card games or something. It's just nice to know that you and a group of your buddies can all live near each other in a neighborhood.
 
Did you not grow up with any sisters? In any case, it's not an objective. There is no assigned quest in the sandbox. You do whatever you wish. No one gives you a quest. There is no scoring except those rules may by people playing in the sandbox together.

No, I don't have sisters, all brothers, but I do have female cousins. My family used to have a rather large sandbox, for us to play when we get together. There were about 25 of us kids, sure the girls like to play kitchen and cooking and us boys play soccer. Cooking sand wasn't fun and playing soccer on sand sucks.

We tried different things; different games but nothing were fulfilling. That was until I came up with the game of build, destroy and conquer. We would divide our self into two teams and each teams would build a large sand castle/barrier by packing sand into a large containers (like making bricks) and stacking them, divide the 50 plus soccer/volley balls allotted to each team among members and prepare limited water bombs. After putting on our swimming goggles we would start throwing balls at the opposing team sand barrier trading blows, once those are half destroyed came the water bombs. The sides with all the team members wet lost. But by that point winning or losing don't matter anymore, we would be exhausted from all of the activities and fun fulfilled, afterward we would just chilled in the swimming pool. From that point onwards, this was what we did when we get together.

I spent years hanging out on MUDs, LambdaMoo, et al. There are an enormous faction of people who enjoy building stuff, who don't neccessarily have to rape, pillage, and destroy it.

Well, MUDs don't normally get full like a sandbox. You got to destroy it at some point if things get full or you want to build better things.

Painters paint, not so they can burn their painting in the end. Sculptors sculpt, not just so they can blow up the statue with an M80. Coders code, because they enjoy solving problems or seeing the result, not because they simply want to delete their program.

What make you think we don't admire at what we build before we destroy it even if the thing only made up of sand? We enjoyed building them, we enjoyed destroying them, we also enjoyed the conquering bit.

Take your coders example, you build your codes by programming, you removed/delete codes that are erroneous or don’t work, to conquer the problem.

What you describe is the subset of people who perhaps grow up to teens or adults who like writing viruses, or going to see monster truck rallys. I feel sorry for you if the only joy you can get in life is from watching shit blow up or destroying what you've created.

Again, it’s a sandbox; I wouldn't have enough sand or space to continue building stuff without destroying it, even if our family sandbox was the size of basketball court.

Curiously you take your stuff this seriously when inside a sandbox as a kid?

Heck even in the sandbox of that Playstation Home, my rules of build, destroy and conquer still apply.

Build -> decorates your space, add people to friends list, etc.
Destroy -> takes stuff down for redecoration, remove non active friends from list, etc.
Conquer -> try to look the most hip/cool/ or whatever your fancy as your goal.

That's the objectives of sandbox, I though of this stuff when I was 6-7 years old, I thought it comes naturally for every kids.
 
Is there only one big place where all Ps3 users worldwide can meet, or are there multiple servers around the world. I think it would be great, if there were multiple countries/cities and you could travel between them via airports for example. Of course you could buy some souveniers from other places and make your home city jelaous with your unique clothes ;)
 
very cool :cool:

not sure how much I'd use it past the initial "oh wow" phase, but I can see a certain faction, living there.

I think the walkthrough makes it more personal than the trailer (and answers a few of the questions raised here), and i hope my apartment wont be to costly, obviously i need a pool table :)

RatPack_lg1.jpg
 
Apologies, I may have missed this in the back & forth going on since the keynote.

Any clarity on Media Molecule's relationship with Sony? Have they gone 2nd party or was this a one time contract for LBP?

Also was there any further discussion of user created content? The bi-directional thingy is something integral to "Game 3.0" according to Big Phil isn't it? Was there any indications of further games to come?

EDIT: An answer, of sorts, to my 1st question.
 
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Apologies, I may have missed this in the back & forth going on since the keynote.

Any clarity on Media Molecule's relationship with Sony? Have they gone 2nd party or was this a one time contract for LBP?

Also was there any further discussion of user created content? The bi-directional thingy is something integral to "Game 3.0" according to Big Phil isn't it? Was there any indications of further games to come?

Also what about the supposed announcements regarding the indie/homebrew/linux scene?

Did Phil mention anything regarding this area?
 
It's impressive but what would you do with a neighborhood?

I would like to see Home integrated with the "Afrika" game. That would be pretty neat if you could seamlessly flip through different environments, sneak up on some animals and possibly share that experience with friends online.

In Project Entropia stuff you buy slowly degrade so you need to renew them at certain intervals and that is basically the business model behind that game. I hope Sony does not adopt that model, I wonder if they will allow a second hand market for furniture and stuff and they will take some percentage of the transactions.

I hope they will let you create your own furniture and stuff as well, that would allow a pretty creative environment. :)
 
Some stuff in Home you get for free. Some other stuff you have to pay for. Some stuff you get access to when buying certain games, like a Heavenly Sword T-shirt etc.
 
Apologies, I may have missed this in the back & forth going on since the keynote.

Any clarity on Media Molecule's relationship with Sony? Have they gone 2nd party or was this a one time contract for LBP?

Also was there any further discussion of user created content? The bi-directional thingy is something integral to "Game 3.0" according to Big Phil isn't it? Was there any indications of further games to come?

EDIT: An answer, of sorts, to my 1st question.

More:

http://www.gamespot.com/news/6167059.html?action=convert&om_clk=latestnews&tag=latestnews;title;3
 
I completely totally utterly love LBP.

Me too. And a great show from Sony. About time. :)

Home is huge, but I think MS is working on stuff like that too (seeing how everyone on Allards team had to read Snow Crash). It sure puts some pressure on MS's Live pricing though.

Good stuff.
 
Wow

Finally getting a chance to see the videos now!

Home is so slick looking. It far surprises my expectations.

Little Big Planet! Wow that is something really really special! You don't get to see the reveal of a game that powerful often at all. Those people who were actually in the audience are so lucky.
 
Upload bandwidth need is exponential from the server POV I think. Most home broadband connections are anemic in the UL (~300Mbps). This means 8-16 player max. Are there any 32+ shooter games that are peer-to-peer? Dedicated servers are a must for big games like Battlefield, Warhawk, etc. and is nice for a quality match for any game that has mosre than a handful of players.

The key part in what you said was 'i think" meaning you aren't certain. For one thing 8 - 16 players would not take up 300mbps of bandwidth. If you've optimized you packet size correctly the size of the packets will never change. They're lots of factors invovled in how big the server packets are at maximum load and how many updates you get from the server per second.

Yes there are 32 player peer to peer games out there and no, dedicated servers are not a "must" for games like those at all.
 
64 player thing is your optimism.

Most home broadband connections cannot handle 32 players. Just take an example, GeoW supports just only 8 players but you still can see huge lag in the game.
If you charge somebody money its supposed to be better than free service not the other way around. Its simple as that.

That's utter nonsense. I've seen a massively multiplayer game with over 100 players handled over a dial up connection. It depends how the data and game is structured. Don''t use Geo W as an example since we've already seen examples of more players using older version of the unreal enigne before. Also the 8 player limit was a design decision as has been noted numerous times. Again LAG isn't somehting that is automatically fixed by having a dedicated server. Network conditions can NEVER be predicted.
 
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