Not everyone needs a game with an objective. Some people just like being creative and playing in a sandbox. Is there an objective to playing in a sandbox?
As for concurrent users, SL has 57k out of 4million. WoW has ~500k out of 6-7 million. But WoW has a huge marketing campaign, including mega promotion in China. It's just Apples to Oranges. WoW is successful for more reasons than just being an MMORPG. There are plenty of MMORPGs that failed, and there are plenty of casual games that blow away WoW in sales. Sometimes, it's the right combination of marketing and being in the right place at the right time that leads to a winner. Trying to figure out why some companies succeed and others fail is perplexing. I think MySpace sucks ass. Many other companies did the same things years ago. hell, sixdegreesofseparation came way before Friendster. Why did iPod beat MP3 players? Why can't anyone beat eBay? There are timing, market inertia, path dependency/network effects to consider.
Personally, I hate WoW's art direction and graphics. I was much more fond of EQ2 as well as City of Heroes.
As for concurrent users, SL has 57k out of 4million. WoW has ~500k out of 6-7 million. But WoW has a huge marketing campaign, including mega promotion in China. It's just Apples to Oranges. WoW is successful for more reasons than just being an MMORPG. There are plenty of MMORPGs that failed, and there are plenty of casual games that blow away WoW in sales. Sometimes, it's the right combination of marketing and being in the right place at the right time that leads to a winner. Trying to figure out why some companies succeed and others fail is perplexing. I think MySpace sucks ass. Many other companies did the same things years ago. hell, sixdegreesofseparation came way before Friendster. Why did iPod beat MP3 players? Why can't anyone beat eBay? There are timing, market inertia, path dependency/network effects to consider.
Personally, I hate WoW's art direction and graphics. I was much more fond of EQ2 as well as City of Heroes.