scooby_dooby
Legend
one said:By forgetting tile-rendering, they ought to be able to have transferred all the codebase to 360 without major hack if you believe J Allard et al said about the friendliness of the new XDK that enabled Rare to port Kameo from Xbox 1 to 360.
It's not that simple, from what I understand if the engine is not built from the ground up for predicated tiling, 4xAA can take up to a 10% hit, instead of the 2-5% hit normally associated. (courtesy of an MS dev on TXB)
So they probably WERE able to add tiling but it still had a big hit on performance since it was an 11th hour addition.