AMD Mantle API [updating]

Discussion in 'Rendering Technology and APIs' started by MarkoIt, Sep 26, 2013.

  1. Jawed

    Jawed Legend

  2. sebbbi

    sebbbi Veteran

    So Mantle indeed seems to map quite well with our engine. We don't support "legacy" buffers either :D
     
  3. psorcerer

    psorcerer Regular

    [​IMG]

    Delete if old. :)
     
  4. gamervivek

    gamervivek Regular

    jeez AMD, always stealing stuff from the poor microsoft. :p
     
  5. pharma

    pharma Veteran

    Typical outsourcing solution for documention ....
     
  6. lanek

    lanek Veteran

    I will ask me if this is not the same guys, team who have wrote the documentation for both lol. ( i joke, but well, maybe im not so far )
     
  7. Infinisearch

    Infinisearch Veteran

    For those who have read through the API guide that Jawed posted a link to above, have you come across a section in regards to accessing the HTILE buffer? I skimmed the whole document and then did a few keyword searches to no avail. I was under the impression that access to the HTILE buffer would be available in mantle... is that still happening?
     
  8. pharma

    pharma Veteran

    Interesting read ...
    https://scalibq.wordpress.com/2015/09/02/directx-12-is-out-lets-review/
     
  9. Kaotik

    Kaotik Drunk Member Legend

    Didn't read it through yet, but does he have something between his teeth about AMD?
    He handily disregards how old AMD's DX12/D3DFL12_0 supporting chips are (and even GCN1.0 is just 1 feature shy of D3D12 FL12_0), and that Microsofts own Xbox One is GCN 1.1 too, and as he says, MS knew what DX12 was going to be when they designed DX12.
    FL12_1, if anything, seems to be "afterthought" added by request from NVIDIA.
    Oh, and he mentions that Intel supports higher tiers than NVIDIA, but disregards the fact that AMD does the same on several features, too.

    Reading a bit more, the async part also gives the feeling it's just a rant against AMD and dev supposedly "supporting AMD"
     
    Lightman likes this.
  10. Silent_Buddha

    Silent_Buddha Legend

    It appears that guy has had a long history of being fairly hostile to AMD or anyone that says anything good about AMD.

    He had a blog post near when DX12 was announced by Microsoft, and the gist of it was? Nvidia is fantastic for Dx12, AMD sucks.

    While he may have some relevant and insightful things to say, it sometimes gets drowned out by his hatred for anything AMD.

    Regards,
    SB
     
  11. gkar1

    gkar1 Regular

    Scali had an account here and he indeed had a hatred for anything ATI/AMD. Hasn't posted here since the fermi days, you can infer why.

    It's also not surprising the kind of people who would take the time to find him and quote him.

    This seems apropos

    [​IMG]
     
    Last edited: Nov 26, 2015
  12. pharma

    pharma Veteran

    I never turn a "blind eye" to opposing points of view, because somewhere in the middle is the truth. Can you imagine taking anything from AMD/Nvidia at face value? Not really surprised to see extremely low # of retweets or likes on that tweet.
     
    Last edited: Nov 26, 2015
  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■) Moderator Legend Alpha

    Yes, he was removed from this site for a reason. Personally I'd rank him as more vile than the console fanboys who keep insisting on secret sauce being buried in their console of choice. Likewise, I view any of his blogs as only meaningful if they are pointers to information originating elsewhere.
     
  14. Is it really matter where Vulkan and D3D12 come from? Kudos to AMD for it, but in the end these APIs are independent from Mantle. Even if there are a lot of match.
     
  15. Kaotik

    Kaotik Drunk Member Legend

    That's not actually quite true for Vulkan, it is actually based on Mantle, had there not been Mantle, it could look a lot different than it is now
     
    Rodéric likes this.
  16. Alessio1989

    Alessio1989 Regular

    Poor libgcm, no-one speak about it :(
     
    lanek likes this.
  17. swaaye

    swaaye Entirely Suboptimal Legend

    My question is is Vulkan going to be more relevant to gaming than Mantle? ;) OpenGL isn't exactly popular in gaming. With Mantle at least AMD conned a few companies into putting resources into a render path to make their APUs and FX CPUs look better.
     
  18. monstercameron

    monstercameron Newcomer

    Hasn't google thrown its weight behind vulkan? That alone could mean good things are in vulkan's future.
    Aside, why use the word conned? I thought this was a forum for smart people to discuss the industry, why use such inflammatory language?
     
    Lightman likes this.
  19. Malo

    Malo Yak Mechanicum Legend Subscriber

    Google with throw its weight around anything for a short time then abandon it to community.
     
    Razor1 likes this.
  20. swaaye

    swaaye Entirely Suboptimal Legend

    Sorry about my petulance. ;)
     
    Last edited: Nov 28, 2015
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