Orion
Regular
We don't know that until we know how virtualisation works. Remember, 100 objects with 4k textures requiring loads of data (~5 GBs raw 24 bit colour) can be represented with 64 MBs of textures when healthily virtualised. The actual amount of geometry needed to render a frame is as many triangles as there are pixels in a perfect case, so 8 million triangles for 4K. The amount to transfer will be somewhere between that 8 million vertices and all the geometry for all the object. Until we know what that mid-point is, we don't know what minimum speed is needed on storage.
we also know that some sections of the demo required careful data layout in the ssd. One might think that such optimization was done for sata speeds, but many articles comment epic noted that sata ssd was insufficient. This suggests that the careful layout was necessary for the development pcs with nvme ssds.
We don't know how much an open world without careful layout will take, might be that not even direct storage or the ps5 can handle it or might be they can. What we do know is that the current pcs without directx12 ultimate likely cannot handle open world at fast speed at this level of detail. At least without further optimization