-kicks rocks with my 200gb hdd laptop space-
Haha lol, correction, pc gamers.
-kicks rocks with my 200gb hdd laptop space-
PC SSDs this summer won't be faster than PS5's 5.5GB/s minimum / >8GB/s effective throughput. 5.5GB/s already close to saturating whatever you can extract from a 4x PCIe 4.0 bus, and then the PC has no decompression hardware to reach a higher effective throughput.
Ye, lol, today. The PS5 isn't out yet, so ain't the 7GB/s SSD's, but both will be at the end of this year.
Isn't it 6x on PS5. Cerny called it "Priorities" though but I think he means lanes. Current gen top SSD's use 4xPCIe lanes as you mentioned, the PS5 uses a bit more because they can.
Something you forgetting here though. If they are using compression, 9GB/s would be required. Then there's the driver and OS/filesystem overheads. Even current gen SSD's that are 5GB/s, real world results show actual speeds of 4GB/s or less depending on SSD/controller used/heat etc.
Tim did say the Intel NVMe Optane SSD's as the closest SSD's to the PS5 this gen. I would take it RAID NVMe SSD's would also have enough bandwidth to match the PS5, but that's going to extreme cost wise on the PC.
I listened to the conversation where epic said that it would run on a modern PC.We would have to ask the journalists the source. Could be they are all getting them from one corrupt source or misquote. But by the wording it appears someone was at least told sata was insufficient.
Ok, I went to look at the video again. He doesn't talk about the lanes. He does however talk about the priority levels. He says current gen and seems to imply current 7GB/s gen SSD's only use 2 priority levels where as the PS5 uses 6 priority levels.
Isn't it 6x on PS5. Cerny called it "Priorities" though but I think he means lanes. Current gen top SSD's use 4xPCIe lanes as you mentioned, the PS5 uses a bit more because they can.
Something you forgetting here though. If they are using compression, 9GB/s would be required. Then there's the driver and OS/filesystem overheads. Even current gen SSD's that are 5GB/s, real world results show actual speeds of 4GB/s or less depending on SSD/controller used/heat etc.
Tim did say the Intel NVMe Optane SSD's as the closest SSD's to the PS5 this gen. I would take it RAID NVMe SSD's would also have enough bandwidth to match the PS5, but that's going to extreme cost wise on the PC.
Yeah these are different things. Although Cerny says NVMe currently supports 2 priority levels, everything I've read says it supports 3 (High, Medium, Low), I've also seen reference to a 4th which is urgent. In any case the PS5 supports more which presumably makes things a little more efficient. Both PC and PS5 (and XSX) use PCIe 4.0 4x interfaces from the SSD to the rest of the system though which maxes out around 7.5GB/s. The difference is that the PS5 compresses more of the data it sends over that interface than a PC would so it can increase the effective bandwidth to 8-9GB/s. PC drives will be pushing 7GB/s uncompressed (vs PS5 5.5GB/s) by the end of this year, but it's not clear to me how much extra effective bandwidth PC's would get from compression, if any. And that extra bandwidth would have a trade off in CPU cycles which the PS5 doesn't have to contend with thanks to the hardware decompressor.
The PS5 has lot's of other enhancements to help out the data flow though, some of which may be solved/matched by DirectStorage and technologies like HBCC and some which certainly won't.
Optane is currently slower than standard NVMe Gen4 drives in pure throughput but has a massive advantage in latency. Gen4 Optane drives should equalize things in terms of throughput and I'd expect to see those within the coming months. An Optane SSD would have far lower latency than the PS5 SSD, but the rest of the data path from SSD to memory would have far lower latency in the PS5 than (current) PC's.
The barrier to brute-forcing it on PC is you have to brute-force more than half of the PC architecture to accommodate all the bits of hardware in the I/O chain - including the SSD, the controller, the Southbridge, the CPU and the Northbridge - and that doesn't do anything to mitigate the inefficiencies of the software stack, nor overcoming two RAM pools.
What hardware developments do you think are on the horizon that will allow a PC to brute force it? Because I don't see anything and new standards are public a good 4-5+ years before that are implemented widely.
Can AMD start to release an APU with a similar I/O design as in the PS5?
Can APU be the future of PC?
Can AMD start to release an APU with a similar I/O design as in the PS5?
Is there legal barrier for AMD to release an APU with 64CUs RDNA3, 12-core Zen3, 32GB HBM3, with a soup up PS5 I/O in 5nm process in 2022?
Can APU be the future of PC?
for desktop pc no
of course they exist, but he is asking if those are the future of PC's. Of course they are not. PC have a lot of space to cool down components, no need to put GPU and CPU togheterI think they exist, APU's atleast, in the desktop. But they rarely are for anything serious gaming.
Was it just one press conference? or did they speak with multiple outlets independently?I listened to the conversation where epic said that it would run on a modern PC.
As I understand it, it was an open* remote meeting. Multiple outlets reported on it, each with their own take-aways it seems.Was it just one press conference? or did they speak with multiple outlets independently?
Yeah that was precisely how it was - I listened to a recording of the meeting that DF and other outlets had representatives at! IIRC it was the PC Gamer representative who asked questions about the nature of the PC (RTX 2070 was the example used) that could run it.As I understand it, it was an open* remote meeting. Multiple outlets reported on it, each with their own take-aways it seems.
* Journalists only. Wasn't public.
Agreed but the distinction of there being two buses with their own bus handling drivers continues. You can put a ton of functionality into a single ASIC but that does not remove the need for different drivers hooked into the right part of Windows for it all to work.
I don't follow AMD hardware in the PC world, but I wonder what the reason is for this? I can think of many but it would be speculation, from a for starters you really don't want one driver managing two very different types of hardware resources. There are different type of kernel driver optimised towards different types of device handling and GPU and SSD seem as far flung as it's possible to get in terms of I/O priority, IRP priority. Windows manages this itself, so if you do want to do this you now have to second guess the Windows driver management system. Also do you want a hickup with your graphics card impact your storage system? I'd argue not.
In zen2 do the pci-e busses connect straight to cpu or first to io-chip and then from io-chip to cpu?