[PC] Max Payne 3

Yeah. I've been sold. Even though I'm expecting the exact same game play as the previous two games, and frankly I think bullet-time-centric games are getting fucking old, I still enjoyed the first two, namely MP2. I watched a few videos for this and it looks fun, but the one thing that killed me about the first two was once I beat them, I literally never picked them up again, after the joy from the first play through left. I had a hard time finding any replay value to them, whatsoever, but they were still a fun ride. Even if I only rode the ride once.

Brazil is a nice change, it's certainly gritty enough. NYC was kind of like treading old territory in MP2. Basically, it felt like the first game with better graphics.
 
Brazil isn't a nice change as it has jack shit to do with Max Payne. Max suddenly becoming a hired gun in Brazil? C'mon, your average 12 year old will be capable of making up something better than this. They should have just come up with a new name for this.
 
Brazil isn't a nice change as it has jack shit to do with Max Payne. Max suddenly becoming a hired gun in Brazil? C'mon, your average 12 year old will be capable of making up something better than this. They should have just come up with a new name for this.

Exactly. Make it a new IP, nobody will mind if it apes Bullet time as, anyways , every TPS these days has the same gameplay mechanics.

But then Max Payne fans wouldn't run out to buy it and R* will have to justify that this new IP is good, whereas they get all that for free now as people loved MP1 &2 , so MP3 must to be good.

"No need to worry, its our old Max, he rocks, dontcha know that? were you living under a rockorwhat! Its Max Payne, he's back !"

Except that I can't even see him anywhere, and it seemingly has no resemblance to the Max Payne we payed. The name has stuck just to get sales.

I am not saying the game won't be good, I can't decide without playing. But the name "Max Payne 3" just feels tacked on.
 
Always wanting more, but always afraid of change.

If there's a choice between a sequel and a new IP, I always choose the new IP.

Sequels can be done right, have been done right many times. Milking a name is another phenomena than making a sequel. Making a sequel requires you to respect some parameters, the universe, the identity. Good sequels add new elements, give you a whiff of change, yet keep the aesthetics grounded to that universe. The player's attachment to the IP cannot be derogated to the last place. The thread that binds the player to that IP needs to remain, even if the whole outer appearance is overhauled.

The discussion can go on........but won't change whats done.
 
Brazil isn't a nice change as it has jack shit to do with Max Payne. Max suddenly becoming a hired gun in Brazil? C'mon, your average 12 year old will be capable of making up something better than this. They should have just come up with a new name for this.

I'm not going to argue what makes a decent setting for a game, because it's strictly a matter of personal preference. Let them change the scenery, I say. If they made NYC the setting again, I probably wouldn't be interested, seeing as there's already a million similarities between the games already.
 
I'm not going to argue what makes a decent setting for a game, because it's strictly a matter of personal preference. Let them change the scenery, I say. If they made NYC the setting again, I probably wouldn't be interested, seeing as there's already a million similarities between the games already.

Let's do another Star Trek series, we'll call the captain Picard but there's no Starfleet, there's no Enterprise and there's no space either :rolleyes:
 
Let's do another Star Trek series, we'll call the captain Picard but there's no Starfleet, there's no Enterprise and there's no space either :rolleyes:

What? I don't remember saying "remove key elements of Max Payne game play." NYC as a setting is a deal breaker for everyone except me, apparently.
 
What? I don't remember saying "remove key elements of Max Payne game play." NYC as a setting is a deal breaker for everyone except me, apparently.

When one of the definate key elements of Max Payne has always been the melancholic & noir-esque setting, yes, it is a deal breaker for many people.
Games aren't defined only by their gameplay mechanics.
 
I'm not sure why Brazil can't be "noir-esque." It isn't the location that makes something noir, but the general art style and pacing.

Just because it's Brazil doesn't mean it has to be bright and colorful.

Regards,
SB
 
Brazil is a tropical country, home of carnival and there are tons of colors everywhere. If you are going to make Brazil dark than 1. it doesnt look like Brazil 2. why pick Brazil if the your going to leave out the things that set apart Brazil from a NY setting?!

Either way this game can't be anything like Max Payne. The location just doesn't match the MP history. You have to come up with some really far fetched story to have a NY cop end up in Brazil is a hired gun. It's just stupid. Like I said, a 12 year old will be able to think of something better than this. R* should just slap a different name on this and not abuse MP for some extra sales.

This:
cold-new-york-snow-winter-Favim.com-114351.jpg

Just isn't anything like this:
Favela-in-Brazil-thumb-450x300-20193.jpg
 
I think I'll reserve judgement until the game is out and some reviews and exposing videos are all over.

It's definitely no clone of the old games. It looks like Max Payne Goes Mercenary in Brazil. Maybe it won't suck? Maybe it will. Whatever. I'm a bit surprised Rockstar is making it for PC, considering their recent history.

 
I think I'll reserve judgement until the game is out and some reviews and exposing videos are all over.

It's definitely no clone of the old games. It looks like Max Payne Goes Mercenary in Brazil. Maybe it won't suck? Maybe it will. Whatever. I'm a bit surprised Rockstar is making it for PC, considering their recent history.

The game can be great and all, but it still doesn't make it Max Payne.
 
Brazil is a tropical country, home of carnival and there are tons of colors everywhere. If you are going to make Brazil dark than 1. it doesnt look like Brazil 2. why pick Brazil if the your going to leave out the things that set apart Brazil from a NY setting?!

At night everything is dark and dreary, add in rain and it becomes more dark and dreary. Just because all you're familiar with of Brazil is what you see in the movies or TV shows doesn't mean it can't be noir-esque.

Either way this game can't be anything like Max Payne. The location just doesn't match the MP history. You have to come up with some really far fetched story to have a NY cop end up in Brazil is a hired gun. It's just stupid. Like I said, a 12 year old will be able to think of something better than this. R* should just slap a different name on this and not abuse MP for some extra sales.

A cop potentially discharged for too much destruction? Add in a little bit of mob bribes to get him off the force? Maybe after the events in the first two he turned to drinking and became disillusioned? Retired? Who knows? We'll have to wait for the game to see.

I'm not saying I like or dislike the change of scenery but to say it's stupid is...well...stupid. :) I didn't like the direction that Splinter Cell went but I didn't think they were stupid for doing it. Misguided perhaps in the attempt to gain more sales, but certainly not stupid. Then again at least they aren't changing the core gameplay (as far as I know) like they did with the Splinter Cell series (the bastards).

Perhaps it'll be stupid or silly or whatever. And perhaps it won't be. We won't know until we have a chance to try the game.


How about this...

http://www.trekearth.com/gallery/South_America/Brazil/Northeast/Pernambuco/Recife/photo850441.htm

or this...

http://www.trekearth.com/gallery/South_America/Brazil/Northeast/Pernambuco/Recife/photo871828.htm

or this...

http://www.trekearth.com/gallery/South_America/Brazil/Northeast/Pernambuco/Recife/photo868603.htm

or something similar to central park in NYC...

http://www.trekearth.com/gallery/South_America/Brazil/Northeast/Pernambuco/Recife/photo967651.htm

I could go on and on. Amazing how the environs change if you add a bit of dreary weather.

This indoors shot wouldn't be at all out of place in NYC either...

http://www.trekearth.com/gallery/South_America/Brazil/Northeast/Pernambuco/Recife/photo939534.htm

OK, so snow is unlikely, but I've never seen snow as being a pre-requisite of noir-esque or dark and dreary. No fog in the shots I provided but fog exists in Brazil as well if the developers wanted to throw some in for mood purposes.

And the slums in Brazil are significantly more dreary and dark than the slums in NYC and just as dangerous.

On the other end, I can certainly find bright and cheerful pictures of NYC as well. All it proves is that with the right weather conditions and a certain desire on the part of the photographer or cinematographer you can make any location look like anything you want it to look like.

And lets not even bring up the Brazilian rainforest which can often be very dark, very dreary, and very very scary.

Regards,
SB
 
Film noir, noir fiction, hardboiled fiction, pulp fiction, or whatever other names you want to give it, are genres that are not bound to any one city. Basically any place with a dark side (everywhere) can be the home for a story in that genre. Snow, rain and fog are not integral weather patterns that determine the success of the genre. I'm not saying the game is going to be good (I hope it's good), but most of the criticisms I've read are complaints about superficial aspects of the presentation, rather than commentary on the substance of the game (which we haven't even seen). They haven't shown any of the "animated comic" segments yet. The character seems to be just about the same guy, and the overall tone and subject matter looks relatively the same. Gameplay looks true to the original. Here's hoping it's good, but I honestly think if the game fails, it will be because of poor gameplay, technical issues or an uninspired narrative, rather than any superficial changes they've made to the visuals.
 
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