Well, if that's the way you see it...neliz said:Reverend said:HDR doesn't mean just the sky; it should affect the entire scene.
Yes, but in the FC example it would be most noticeable and work intensive in the top half of your screen, say around trees...
What about full-scene spatial anti-aliasing then? Less jagged edges would probably be most noticeable... but is specificly getting rid of the jaggies more "work intensive" for a chip when FSAA is specified?
Perhaps you don't have the correct perception of how HDR works (or how it relates to tiling)?