Jawed
Legend
Demirug said:Jawed, it looks like that ATi prefer a vertical split for rendertargets and no split for R2T. The split position seems to set as percentvalue. The driver use this value and calculate the pixelposition for the split. To make sure that the split is not inside a tile the driver move it to the next tileborder if nessary.
A vertical split is better for most games but it looks like that ATI can control this on per game basis like nVidia.
Thanks for that! Can you tell if the split position can change from frame to frame?
Can NVidia use a vertical split in SFR mode?
Jawed