Oh wow, this thread is full of awesome.
"Natal uses 10-15% of the xbox360's cpu power"
Oh it can never have impressive looking games since they max out the 360 already.
"PSMove uses one of the ps3 SPU"
Nah, its the reserve SPU.
Anyway no game uses the SPU to maximum yet.
Absolutely awesome logic and reasoning right there, totally full proof.
If you really want to elevate the thread, you could try contributing your own worthwhile, reasoned opinions substantiated with quotes and references instead of just adding to the noise...Absolutely awesome logic and reasoning right there, totally full proof.
If you really want to elevate the thread, you could try contributing your own worthwhile, reasoned opinions substantiated with quotes and references instead of just adding to the noise...
I did not get it, until I had an american explain to me about the tootsie-pop commercials.http://art.penny-arcade.com/photos/817651900_UPD5c-L.jpg
penny arcade's take on the move has me cracking up for some reason. I think its the last page !
I wonder about the analog triggers: will they be sloped like the DS3's terrible triggers? Will we be able to use those Real Triggers?
It seems par for the course to me. One assumes the average poster on B3D is going to be pretty skeptical of unexplained tech, such as 3d cameras or streaming games (OnLive!) etc. At the moment we have more info on Move than Natal, meaning we can form educated opinions on what Move is capable of or not and compare it directly to Wii, whereas with Natal we're somewhat guessing, especially when we hear that the original spec has been reduced (which isn't uncommon for products).My main problem with this thread is that every information about Natal is treated with skepticism or at least it is insinuated while the move is met with hugs and kisses.
Oh wow, this thread is full of awesome.
"Natal uses 10-15% of the xbox360's cpu power"
Oh it can never have impressive looking games since they max out the 360 already.
"PSMove uses one of the ps3 SPU"
Nah, its the reserve SPU.
Anyway no game uses the SPU to maximum yet.
Absolutely awesome logic and reasoning right there, totally full proof.
Can you give me a link to that please, I will be most grateful.Actually, that's pretty much true, I doubt that any PS3 game maxes out every SPU, it's simply too hard.
The 360 is much easier to use all three cores, it's more a case of using the available power more efficiently with the 360 rather than figuring out how to tap into any unused power (as is the case with the SPUs on the PS3)
You don't see many 360 developers saying how they've only utilised x% of the 360's power.
Natal seems to definitely have a larger impact on the 360s resources than Move does on the PS3. Look at Halo Reach, Bungie played around with implementing Natal but left it out, this was most likely due to Natal's onboard processing being removed. As if Natal support cost nothing, Bungie (and MS) would likely add some cool feature that would use it, mainly to boost the Natal attach rate.
Can you give me a link to that please, I will be most grateful.
Bungie also received an early look at the "Project Natal" motion-sensing controller Microsoft is developing for the Xbox. Studio President Harold Ryan said he's enthusiastic about the device and it could be used in "Reach," another version of "Halo" expected in the fall of 2010. "I absolutely think 'Reach' could be enabled with it," he said.
Apart from other rumours, there was this:
http://seattletimes.nwsource.com/html/businesstechnology/2009395945_brier29.html
Why did they go from 'absolutely' seeing Reach could have some form on Natal implementation to no Natal support?
Pretty much because Natal processing was offloaded to the 360