Wii Motion+ requires you to lay the handset upside down on the floor every once in a while to calibrate.Yes. Do you have to recalibrate Wiimote+ after a swing ?
Wii Motion+ requires you to lay the handset upside down on the floor every once in a while to calibrate.Yes. Do you have to recalibrate Wiimote+ after a swing ?
I'm talking about moving a character in a 3D in a manner that's akin to using a mouse. If I'm playing Silent Hill and shaking skin monkeys off, yes I have to recalibrate by pointing at the Sensor Bar.Yes. Do you have to recalibrate Wiimote+ after a swing ?
That motion is small and quick, and the "button presses" are automatically registered as the mouse loses sight of the surface then regains it. Doing it in the air with your whole arm won't be quick, and you'd have to manually press a button.How's it more a game breaker than lifting your mouse of a table to re-center.
People got used to doing it. So much it became second nature. People should also understand that they have limited arm rotation.
I actually remember using GEM on the ST and getting used to using a mouse.
I'm talking about moving a character in a 3D in a manner that's akin to using a mouse. If I'm playing Silent Hill and shaking skin monkeys off, yes I have to recalibrate by pointing at the Sensor Bar.
That seems an extreme POV! From my perspective, many posting here are taking a fairly cautious wait-and-see approach to these devices, with plenty of gaming history to illustrate the best-laid-plans can turn out turkeys. And while waiting, we consider the pros and cons of the system. What's wrong with that? Should we herald Natal as the next great thing having had no experience just because the media says it's great? I trust I'm not alone in experiencing media-hyped creations that really haven't floated my boat! Wii itself, huge success as it is, isn't offering me much of interest. I question how much Natal and Arc will too. I believe Natal could have me more excited than it has, because what MS has shown so far hasn't offered enough of a convincing argument, hence the desire for more content!If by e3, they don't show something new then we can crucify them.
Also, Motion Plus isn't used to move a camera/pointer. I asked one of The Conduit guys at E3 why they weren't going to have Motion Plus support for when you pointed off screen (out of range of the Sensor Bar), and he said it didn't work the same, plus the SDK was forcing the M+ to shut off if the Wiimote lost sight of the Sensor Bar for more than 8 seconds. Wii Sports Resort doesn't seem to have that limitation (though you do have to recalibrate by pointing at the screeen and pressing A to begin a sword play round), but it seems Nintendo doesn't want devs to use the gyros in that way.Wii Motion+ requires you to lay the handset upside down on the floor every once in a while to calibrate.
If it's anything like the RE: Chronicles type of light gun games, it will use the camera for pointing instead of the gyros. It will have all the relative positioning data, won't have the player controlling the camera, and the player will be accustomed and willing to make broad motions within a confined range (as that's par for the course in traditional light gun games).One of the Arc launch games is a light gun like game so if they can't get accurate pointing information we'll find out pretty soon.
The function of the button press is to stop the game tracking your movement, so you can reposition yourself. It's two things you have to consciously do, which in itself breaks immersion. Also, you have to stop playing every time you need to recalibrate, and that just breaks the gameplay.I still think pressing a button which is a small and quick movement can become second nature for repositioning.
If it's anything like the RE: Chronicles type of light gun games, it will use the camera for pointing instead of the gyros. It will have all the relative positioning data, won't have the player controlling the camera, and the player will be accustomed and willing to make broad motions within a confined range (as that's par for the course in traditional light gun games).
The function of the button press is to stop the game tracking your movement, so you can reposition yourself. It's two things you have to consciously do, which in itself breaks immersion. Also, you have to stop playing every time you need to recalibrate, and that just breaks the gameplay.
I think the thing missing from the Natal demo is the affect of 3D motion and postion on the balls. It looks like all you need do is put a bodu part in front of the ball for it to bounce off. A simpler game more like volleyball or such would allow us to appreciate the ability to apply variable force (Z-axis velocity) and direction to a target.
How's it more a game breaker than lifting your mouse of a table to re-center.
I think the thing missing from the Natal demo is the affect of 3D motion and postion on the balls. It looks like all you need do is put a bodu part in front of the ball for it to bounce off. A simpler game more like volleyball or such would allow us to appreciate the ability to apply variable force (Z-axis velocity) and direction to a target.
Couldn't find a video of that but I found this video of the Nights games from the Sega Superstars Eye toy game.
http://www.youtube.com/watch?v=yKHlVLWepVk&NR=1
Sort of comparable to the Burnout demo.
Damn I need to find that video of a laser projector mounted on a gun that tracks it's position and adjusts the display accordingly. I was looking for it earlier but couldn't find it. The point with that was that even though it could be used 360 in a room they had an optional button for "lifting it into the 4th dimension" so people could just use half a room. It didn't seem to be a problem and the experience still looked fun.
Actually, funnily one of the things I'm most looking forward too with Natal is handsfree control of my 360. Mainly just for the cool factor.
But one of the most annoying things when playing splitscreen is how long it takes for everyone to sign in etc. With face recognition it'd be a sinch.
I also love the way people completely dismiss the Arc as 'just Wiimote+' - yes it's very similar, but it offers clear advantages (shoudl it work to it's potential) and it'll be more likely to be implemented by devs.
If Wiimote+ truly has 1 to 1 tracking, I'm not sure what Arc by itself will do significantly better.
Now Arc + PS3 eye will obviously have a leg up on things a dev could do...