Old Discussion Thread for all 3 motion controllers

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The travesty with PSN is that with all the copying that Sony gets accused off if they had simply copied the matchmaking and friends system from Live rather than go off on the whole Home adventure they could be so much further along at this point. I am not convinced Sony gets it to this day and the fact that PSN now has a company wide initiative potentially compromises things even more. Corporations generally don't improve execution when initiative spread company wide like that - politics, individual agendas, inertia and a lack of accountability tend to creep into the project in the same way that universal health care becomes a conduit for bridges building in some town we have never heard off, budget overruns and fraud. All Sony had to do was bring in a group of gamers who use Live, identify the strengths of Live over PSN, then validate the results with their marketing team and then assign resources to make it happen. Again execution and focus issues...:oops:

Bah... it's the party system that I want. They should evolve their chat room concept into one. It's a very unique, *useful* and cool persistent party framework. Instead of copying MS, they should vertically integrate the chatroom into games and PS Home.

I actually like PS Home. Unfortunately, Sony zoom in on the wrong thing (3D space), messed up the avatars (No personality) and the user interface. They have come a long way with the release of the 2D Worldmap and Sodium ! Still not enough yet. PS Home can be a compelling online experience. It should be 2D by default, and 3D when the people want to fool around.

They don't have to worry about losing a captured audience. A lot of people go to Home for a few minutes, just because they are bored.
 
Bah... it's the party system that I want. They should evolve their chat room concept into one. It's a very unique, *useful* and cool persistent party framework. Instead of copying MS, they should vertically integrate the chatroom into games and PS Home.

I actually like PS Home. Unfortunately, Sony zoom in on the wrong thing (3D space), messed up the avatars (No personality) and the user interface. They have come a long way with the release of the 2D Worldmap and Sodium ! Still not enough yet. PS Home can be a compelling online experience. It should be 2D by default, and 3D when the people want to fool around.

They don't have to worry about losing a captured audience. A lot of people go to Home for a few minutes, just because they are bored.

We agree here too - I should have been more clear what I intended to say was that is how PSN should have been rolled out. At this point Sony needs to address the deficiencies and figure out how to draw people into their space. I would love to Sony or Microsoft do a Natal/Move inspired Family Feud with real prizes like a trip to Disney land or in the case of Sony part of their award winning Movie collection in Blu Ray or downloads from Sony Music. It doesn't have to cost a lot but it could certainly drive people into the space in a way that captures the local social interaction and merges it with the networked community that Microsoft has perfected.
 
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Yes, I'd like to see them try that too.

The Home community team already organize regular (weekly ?) contests with prizes. e.g.,
http://www.alphazone4.com/2010/04/reminder-spread-the-scorpions-eu-and-na-tonight-win-a-prize
... and even events where people clan up and go gaming together via the XML game launching system.

Unfortunately, it only appeals to Home folks (due to the tedious UI and negative perception). It's done on a very small scale effort, and not designed to draw in the crowd (e.g., Should give out hotter prizes). I believe the event schedule is in the Central Plaza (not available outside >_<).

OTOH, the Playstation Blog have another community effort going via the web. If they want to do a Playstation community, they should just pool resources together and do one. Don't let the 3D-ness stop Home and Blog co-operation/integration.
 
I think MS has more $$$ to buy exclusives. Sony chose to invest in its own studios. No point fighting MS with cash. You will lose.

Investing in studios is actually far more expensive (and far riskier) than buying exclusives, so Sony in effect did try to fight MS with cash and paid a heavy price for it.


Now, PSN has become a Sony group-wide effort. On one hand, they can enjoy better economy of scale. OTOH, if they are not careful, it is also possible that thing will now take a decade to happen.

They need to hurry up because they are running out of time. Apple is on the move, their latest being copying XBLive with their Game Center idea which is a brilliant move. Game Center should be a clear sign to MS and Sony that Apple, while pigheaded in many ways, is a very definite future threat.
 
Investing in studios is actually far more expensive (and far riskier) than buying exclusives, so Sony in effect did try to fight MS with cash and paid a heavy price for it.

Ah, but you have more control. Third party can always be swayed with more money, and Sony needs the PS3 competency anyway. The first parties will define the PS3 experiences and go where no other studios want to go. e.g., For Natal, MS has to create its own studios to champion the new experiences. Competition between MS and Sony will also drive up the cost for buying exclusives (more than what you see now).

They need to hurry up because they are running out of time. Apple is on the move, their latest being copying XBLive with their Game Center idea which is a brilliant move. Game Center should be a clear sign to MS and Sony that Apple, while pigheaded in many ways, is a very definite future threat.

Apple hired an Xbox Live executive from Europe months ago. :)

I am very happy with their Game Center announcement. It means Nintendo and Sony will have to accelerate their plans. :)
 
After the PS Move reveal, I still don't see Sony targeting the casuals. Perhaps this is intentional, they seem to be going after the core gamers by and large.

A very good point. It's like Sony listened to what people didn't like about the Wiimote (or certainly what I didn't like) and fixed it.
 
Investing in studios is actually far more expensive (and far riskier) than buying exclusives, so Sony in effect did try to fight MS with cash and paid a heavy price for it.

On the flipside without first party studios Sony would likely be in a much worse situation than they are now. In a world where Sony has no decent first party support MS would know they could effectively wipe Sony out of the game buy buying exclusives from under them. At the moment MS hasnt done this to such a great extent because the huge investment it would take would not guarantee Sonys failure like it would if they had no 1st party support.
 
It sounds geeky, and more suitable for the core gaming crowd. :)
Yeah, the gamers will probably call it the NavCon. The non-gamers may just call it the "smaller controller". :)
I am more convinced that the new controllers are aimed squarely at the gamers. Sony is not interested in casual gaming for this round. At least not yet.

Since the DS3 can be used for the same function, the navigation controller may just refer to the generic function your secondary controller does.

In any case, I think it's still not a good name (What the hell is the Move controller w.r.t. a Navigation Controller ? Why not just call it a Navigator ? It's like calling it a banana fruit when banana suffices). Wiimote and Nunchuck are much better names.

EDIT: Checked the SCEA website:
http://us.playstation.com/ps3/accessories/scph-98061.html

The wireless and untethered PlayStation®Move navigation controller is a must-have for core gamers. This supplementary controller adds directional buttons, an analog stick, and two shoulder buttons into the PlayStation®Move's control scheme.

Ok, the NavCon is positioned as a tool for core gamers only. It seems that Sony's strategy is to make casual games with only one or two PS Move eh... main controllers.

EDIT 2: The main controller is called PlayStation®Move motion controller.
 
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