Nunchuck is an odd name, even if quite good, as it's not really nunchucky as I understand a nunchuck to be. Sounds very like an internal development nickname adaopted because they couldn't think of anything better.
Nunchuck is an odd name, even if quite good, as it's not really nunchucky as I understand a nunchuck to be. Sounds very like an internal development nickname adaopted because they couldn't think of anything better.
On the flipside without first party studios Sony would likely be in a much worse situation than they are now. In a world where Sony has no decent first party support MS would know they could effectively wipe Sony out of the game buy buying exclusives from under them. At the moment MS hasnt done this to such a great extent because the huge investment it would take would not guarantee Sonys failure like it would if they had no 1st party support.
Engadget says the Move subcontroller will be called "Navigation Controller":
http://www.engadget.com/2010/04/12/playstation-move-sub-controller-hits-fcc-will-be-named-navigati/
I agree.I like the Move party best.
I don't know, but the girl sucked at anything that the game was... ¿¬_¬Did the game ask the girl to paint the rubber chicken ?
The Navigation Controller name is used on SCEA website already. ^_^
I always figured Nintendo's long term plan was to fill a silo with cash and swim in it.This is why I find microsoft most interesting to watch. Of all three companies, they seem to have had the most consistent long term plan (with nintendo a close second).
I always figured Nintendo's long term plan was to fill a silo with cash and swim in it.
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions.eloyc's video is quite fun:
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions.
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions.
I would. At least if playable requires a degree of skill in choosing what actions one wants in breaking through their defense, as opposed to just wiggling around hoping it results in a victory. The nature of the game looks like you're supposed to time attacks. Yet if you see an opening and want to take a swipe, by the time the game has registered your intentions, the opponent could have their defense up again.However, I wouldn't call it "unplayable"...
I would. At least if playable requires a degree of skill in choosing what actions one wants in breaking through their defense, as opposed to just wiggling around hoping it results in a victory. The nature of the game looks like you're supposed to time attacks. Yet if you see an opening and want to take a swipe, by the time the game has registered your intentions, the opponent could have their defense up again.
To be fair, I suppose the fighting could be extremely slow to accomodate this, and any changes in the opponent is made with enough time for the player to react and their actions allowed to complete. Definitely not one I'd care to play though.