Old Discussion Thread for all 3 motion controllers

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Nunchuck is an odd name, even if quite good, as it's not really nunchucky as I understand a nunchuck to be. Sounds very like an internal development nickname adaopted because they couldn't think of anything better. :D
 
Nunchuck is an odd name, even if quite good, as it's not really nunchucky as I understand a nunchuck to be. Sounds very like an internal development nickname adaopted because they couldn't think of anything better. :D

It's because it connects to the Wii-mote by wire ... :!:

nunchuck.jpg


wired_nunchuk.jpg
 
It's easy to pronounce and remember ! Wii doesn't really mean anything either. And yes to the wired connection to Wiimote.
 
Yes, I understand why it's called the nunchuck, but 'nunchuck' refers to a weapon of two identical pieces with a chain between, whereas the nunchuck controller is a separate device that just happens to be connected by wire. It's not wielded like a nunchuck, nor looks like a nunchuck, so it's a rather silly name. In stark contrast, the Wii controller is called the 'Wii Remote Controller' adding the 'Remote' because that what the controller is most similar with. If that's the 'Wii Remote Controller', why isn't the Nunhuck the 'Wii Ancilliary Controller' or 'Wii Extended Controller' or 'Wii Controller Extender' or something equally prosaic? That's a completel absence of consistency in Wii's peripheral naming. Looks like Sony are emulating this in reverse, with the main controller having a proper name, and the add-on having the prosaic descriptor!
 
Ha ha, that's why I suspected the Navigation Controller is for the core gamers. Most of the time, casuals and non-gamers don't really care about the "technical" definitions (especially if the definition is rather abstract).

As long as the name is catchy, distinct, tangible, easy to say/remember and the usage is simple/intuitive, it's a go !


I like the idea that the navigation controller is for the core gamers only/mostly. I agree that Sony should focus on the PS Move motion controller for casuals.

I find the nunchuk concept a bit like the appendix, a legacy left behind by the traditional control scheme. Sony should research on ways to make 1 or 2 motion controllers perform all functions (for casuals, since it's a clean slate).
 
On the flipside without first party studios Sony would likely be in a much worse situation than they are now. In a world where Sony has no decent first party support MS would know they could effectively wipe Sony out of the game buy buying exclusives from under them. At the moment MS hasnt done this to such a great extent because the huge investment it would take would not guarantee Sonys failure like it would if they had no 1st party support.


Excellent point - also isn't 1st party development is largely driving Wii software profits for Nintendo. Think of it this way would MS or Sony rather have MW as an internal studio or 3rd party?

Technology depreciates so rapidly that a blue ocean strategy makes much more sense.

To that end Nintendo has a wealth of mascots and franchises they own and can continue to leverage something both MS and Sony need to work at. Eye Pet shows potential and Halo is a great established IP but we don't know how well Halo will appeal in 3 years much less 5 to 10 - even Pac Man and Pole Position had a TV shows at one point (not comparing Halo to Pac Man here BTW simply point out that in its heyday Pac Mac was a very important franchise and today not so much)...
 
Engadget says the Move subcontroller will be called "Navigation Controller":
http://www.engadget.com/2010/04/12/playstation-move-sub-controller-hits-fcc-will-be-named-navigati/

Still not really total confirmation. Look at the same sticker on the back of the your DS3 or SIXAXIS, according to that they are both called 'WIRELESS CONTROLLER'. Its more just a descriptor and the marketing name could still be something else. It looks like for the actual wand itself the label will call it 'MOTION CONTROLLER'.
 
The Navigation Controller name is used on SCEA website already. ^_^

eloyc's video is quite fun:

I like the Move party best. Did the game ask the girl to paint the rubber chicken ? :D

EDIT: On a related note, a friend and I ordered OCZ Nia (the brainwave-driven controller) yesterday.

We are going to program it and see what kind of trouble we can get ourselves into. We joked that it'd be awesome if we could tap our brain into the 3G network "directly". :p
 
The Navigation Controller name is used on SCEA website already. ^_^

Yep but the site calls the wand Playstation Move motion controller and the nunchuck Playstation Move navigation controller, so if we go by the site and apply the same logic the names are Motion Controller and Navigation Controller, rather than the wand being called Move as is used currently.

Abbreviations so far: MMC and MNC

Simply Move Motion and Move Navigator would be better. In some ways Move would have been the best name for MNC itself, Move Mover maybe? :D
 
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This is why I find microsoft most interesting to watch. Of all three companies, they seem to have had the most consistent long term plan (with nintendo a close second).
I always figured Nintendo's long term plan was to fill a silo with cash and swim in it. :)
 
eloyc's video is quite fun:
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions. :oops:
 
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions. :oops:

Yep. When I previously said that the lag was less than I thought, I was referring to the Move Party mini-games, but the boxing game is obviously worse in that sense.

However, I wouldn't call it "unplayable", yet, before trying it out, but I don't have a problem if you call it like that. I mean that each gamer is free to decide the amount of lag he/she is able to "bear" in a game and if that lag truly affects the fun. :cool:
 
I like the style and polish surrounding the titles, but the input lag on the final boxing clip is unplayable. There's a half-second delay between the girl swinging a right hook and the avatar following her intentions. :oops:

Yea its a problem im not sure they will be able to get around using gesture controls, the gesture has to finish before the animation for a certain type of punch starts. With simple gestures like moving the wand forward to punch, as in wii sports boxing, the animation can start instantly as soon as the accelerometers detect forward movemont beyond a certain force. For more complex ranges of punches its harder because you may be relying on the final position of the glowing orb or a change in force/direction mid punch to destinguish a cetain type of punch over another, this means the full movement has to complete before the game knows what type of punch you were attempting to throw. They will need to look at simplifying the gestures needed to determin a punch and maybe sacrifice the number of different punches to ones that can be determined near the start of movement, essentially leaving you with hook and jab most likely.

The ideal would be not to use gestures and have 1:1 tracking for the arms, but this has plenty of its own issues that need working out.
 
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However, I wouldn't call it "unplayable"...
I would. :p At least if playable requires a degree of skill in choosing what actions one wants in breaking through their defense, as opposed to just wiggling around hoping it results in a victory. The nature of the game looks like you're supposed to time attacks. Yet if you see an opening and want to take a swipe, by the time the game has registered your intentions, the opponent could have their defense up again.

To be fair, I suppose the fighting could be extremely slow to accomodate this, and any changes in the opponent is made with enough time for the player to react and their actions allowed to complete. Definitely not one I'd care to play though.
 
I would. :p At least if playable requires a degree of skill in choosing what actions one wants in breaking through their defense, as opposed to just wiggling around hoping it results in a victory. The nature of the game looks like you're supposed to time attacks. Yet if you see an opening and want to take a swipe, by the time the game has registered your intentions, the opponent could have their defense up again.

To be fair, I suppose the fighting could be extremely slow to accomodate this, and any changes in the opponent is made with enough time for the player to react and their actions allowed to complete. Definitely not one I'd care to play though.

I agree, but still... I should play it before. :p

Boxing games are not my cup of tea, though, but that is another matter.
 
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