In a lot of ways they seem to be pretty close - certainly going by EAs benchmarking and some developer comments I consider worth taking note of (lack of ram appears to have been a particular issue for multiplatform games). The GC was never really meant to stand out ahead of the PS2 though, unlike the Xbox.
Phil said:So if I get this right: there's no sound chip in Xbox360, so sound specific tasks will have to rely on the 3 core CPU?
Phil said:So if I get this right: there's no sound chip in Xbox360, so sound specific tasks will have to rely on the 3 core CPU?
Teasy said:If you mean Nintendo didn't focus on showing peak numbers for everything to make it seem so much more powerful then yeah that's true. But if your saying its actually not more powerful then I just don't know where to begin. The fact that the system has what is considered by many to be the best looking game this generation on any console should tell you something. Going by some vague early benchmarks from EA rather then every other bit of evidence we can draw on is really silly..
function said:Teasy said:If you mean Nintendo didn't focus on showing peak numbers for everything to make it seem so much more powerful then yeah that's true. But if your saying its actually not more powerful then I just don't know where to begin. The fact that the system has what is considered by many to be the best looking game this generation on any console should tell you something. Going by some vague early benchmarks from EA rather then every other bit of evidence we can draw on is really silly..
The EA benchmarks were anything but vague - infact they were highy specific and given for several different tests. Anyway, what evidence are you going on? The fact you really like Nintendo and the GC? Now that would be silly.
I'm certainly there are areas where the GC pulls well ahead, but I'm also certain there are areas where it falls significantly behind. Different games suit different platforms to greater of lesser degrees.
And while RE4 looks nice, so do lots of other games, and what you consider to be the best looking game this generation doesn't really have much bearing on how powerful the machines actually are. It's worth noting that the GC's most impressive title is getting ported to the PS2, so if it doesn't end up looking significantly impaired (and it's hard to see why Capcom would port it if it did) then that has to indicate something. Hopefully it'll let you lose the borders to get it at full resolution too...
LVSeminole said:So, about these 48-way shader pipelines....anyone know how many "ways" the X800 and 6800 series have in their pipes? And...just how many pipes does this GPU have? I didnt notice any specs on it.
LVS
LVSeminole said:Yeah. I mean, on forums throughout the net(I wont believe it til I see some more specs) people are claiming 48 pipes, or a bunch of other stuff. I am VERY excited about the unified shaders though, very excited.
LVS
500 MHz custom-designed chip, developed by Microsoft and ATI; 48 parallel processing units (at 24 times total power)
10MB is more than enough for 1280x720p.jvd said:unified ram isn't as important since it has enough edram (more would have been nice and i stil lsay there will be more )
The Graphics Processor
The new Xbox will have a next-generation ATI graphics chip much more powerful than the current top-of-the-line Radeon X850 desktop graphics chip.
Microsoft will pair the IBM processor with an advanced 500MHz ATI graphics chip. The ATI chip will have "48-way parallel floating-point dynamically-scheduled shader pipelines." Today's PC desktop video cards max out at 16 pipelines, but the technologies aren't quite the same. The new ATI graphics chip will be based on a new unified shader model that processes vertex and pixels through the same multipurpose pipelines. Current PC video cards have pipelines dedicated to pixel processing or vertex processing. ATI's current top-of-the-line Radeon X850 XT PE graphics chip, for example, has 16-pixel pipelines and 6-vertex pipelines. We don't know how these new hybrid pipelines will perform compared to the older, dedicated pipeline designs, but with 48 of 'em, we're betting that the next-gen ATI chip will live up to expectations.
In an interview, Rick Bergman, senior vice-president and general manager of ATI's PC Group, said the XBox 360 will contain an ATI- designed graphics processing unit, the 360 GPU, as well as a companion-memory chip.
ATI's Bergman said that ATI isn't responsible for manufacturing the 360 GPU and companion-memory chip for Microsoft, a fact that will help reduce any potential friction between the companies. To date, he said the relationship has been "fantastic."
Jon Hykawy, analyst at Fraser Mackenzie, said he believes ATI will receive a royalty of about $5 for each Xbox console sold. That's similar to the royalty that ATI receives for the ATI-designed chips in Nintendo Co.'s (7974.OK) GameCube game console, he said.
ATI could generate $50 million in royatly revenue from Microsoft, assuming 10 million Xbox 360s are sold in 2006, Hykawy said. That translates to about 20 cents a share based on his calendar 2006 earnings estimate of $1.60 a share for ATI, he said.
V3 said:Just quickly, the current gen has 6 Vertex and 16 Pixel Shaders. I think the 360 GPU has about twice the shader processing abilities compare to current PC GPU and the added flexibility of unified shader.