some things said in this thread that are worth repeating:
"Why should they do such a thing ? The chip in Figure 6 might not be for PlayStation 3 as the Broadband Engine and Visualizer might be even better than that
Seriously, that patent doesn't have to cover the final and exact IMPLEMENTATION of the chips in PlayStation 3 as they can see modifications over the example that the patent was providing..."
+1 Panajev
"The 1tflop figure is based on Kutaragi promising that PS3 will 1000X as powerful as PS2. The flops for EE is 6.2Gflops, so the performance of PS3 should be 6.2Tflops, not 1Tflops. So you see, Pana, Paul, the actual performance might be even greater than the example given in the patent. That's what all those Cell chips in the patents were, examples of possible configurations, NOT actual final specifications for Cell chips."
bbot had a really good point there, regardless of what actually happens with PS3's CPU.
"You DONT multiply everything by 1000X. 1000X means the total power will be that great with everything put together, the cpu + rasterizer + greater efficiancy will all together do it."
Paul hits the nail right on the head.
"PlayStation 3 using the patent Broadband Engine would not only have lots of FP power, but also lots of Integer processing power as well ( 1 Tera OPS ) and much more bandwidth and Local Memory...
We have e-DRAM and a 1,024 bits bus to it and connecting all the APUs in each PE ( PE bus is 1,024 bits wide ), 4 MB of total Local Storage ( 128 KB of Local Storage, realized in SRAM, in each APU.. this is where the execution of code happens ) and in each APU we have thirty-two 128 bits registers...
We haven't just increased the FLOPS and OPS rating of the machine, we added more of those features which helps keep the efficiency high..."
Panajev hits a homerun out of the park
"Yes, that efficiency might add to the perf difference between it and the EE... What is the real world performance of the EE? The specs are 6.2Tflops, but the real world number is likely lower...
Anyway last time sony said 100x perf... and they showed 100x perf in one of the specs, accompanied by improvements in all others.... 350K low rez no effects poly peak for psone.... 75M raw GS for ps2....
100K ingame with barely any effects psone.... 10-30M+ for ps2 with lots of effects and higher rez...
So indeed, a 100X jump was done on one of the specs, and probably others too... the EE is probably 100x+, the vram bandwith, etc..."
zidane1strife backs Panajev, strengthning his case while making some points of his own
"Whether CELL or not but IBM/SONY/TOSHIBA are designing the CPU for PS3....thats for sure!
Could it be that they are working on two projects together....CELL for new network servers and something else for PS3......maybe our speculations are wrong.....PS3 CPU may not be CELL (I dont care) but it will still be more than 1TFLOPs (I am happy now )....
So no need to fight over whether CELL will be there or not.....SONY will make sure that they have a powerful CPU for PS3.."
Deepak's exellent post that makes moot the arguements that people make about Cell not being in PS3