Official PS3 Thread

Discussion in 'Console Technology' started by Sonic, Apr 15, 2003.

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  1. MfA

    MfA
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    Itanic would need double that number of physical registers ... and this is just for 4 thread contexts, nevermind the more massive parallelism Sun is talking about.
     
  2. Panajev2001a

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    I remember an Intel paper that talked about a MT version of Itanium without that many registers...

    Yes you are correct that while the EV8 has for each thread ( in MT mode ) only 64 architectural Registers ( 32 + 32 ), but it still has 256 architectural Registers available for a single thread if we are using it as a nice 8-way machine :D

    It's true that Itanium 1 & 2 have tons of registers for one single thread and having 4 Threads running in parallel would require to quadruply the number of Registers... yet that could come in the space that is now used by x86 HW compatibility or at least part of it :D
     
  3. Saem

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    Sweet Zombie Jeebus that's a lot of registers.
     
  4. V3

    V3
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    Some more news from

    http://www.siliconstrategies.com/story/OEG20030502S0046

     
  5. Deepak

    Deepak B3D Yoddha
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    Shit V3! I was about to post the same article!!!
     
  6. Paul

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    I guess i'll post this here.

    You guys seeing that GT4 interview? Well I find this to be interesting.

    Future gen hardware.. PS3 anyone? Could Yamouchi and his team have some tentative specs about ps3 from Sony? Or am I just looking into this a little too much.

    I really could not imagine what a Grand Turismo game would look like on PS3, I'm thinking they will truely look photorealistic, like some high quality maya renders.

    Sometimes, interesting things are found in little details :wink:
     
  7. maskrider

    maskrider Henshin !
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    Side track a bit.

    Talking about Yamauchi (Polyphony Digital), this is from someone (killbin) working in a video game company in Japan (who said he worked on Legend of Dragoon) who knows him and Fumito Ueda (ICO team), he regards them as very visionary people.

    GameFAQs ICO forum link talking about NICO

    Not sure if you will believe this kind of source, I tend to believe what he said.

    Anyway, it is an interesting read.
     
  8. kenneth9265

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    paul, do you have a link to that GT4 interview?
     
  9. Paul

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  10. kenneth9265

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    Thanks, if that statement is true, We are in for biggest and most exciting jump in gaming since going form the 16 bit to the 32 bit systems!
     
  11. Paul

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    I have no question that the leap from ps2 > ps3 will be greater than that of psone > ps2.
     
  12. kenneth9265

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    Wow! the PSX - PS2 was a leap was a pretty good leap, but to me, it was nowheres as big as big as leap as it was from the SNES to the N64.
     
  13. Paul

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    You can ponder on this for a while.

    [​IMG]
     
  14. kenneth9265

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    Do you really thing that next gen console with have FFX's CGI graphic? That would I would like to see happen on the PS3 if it possible
     
  15. Paul

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    Basicly, games next gen are going to look like FMV's. I have no question that a final fantasy game for ps3 will look like FFX CG, that's about what to look foward too.

    Think of it this way, if it doesnt hit that bar, than where will it hit? FFX in game stuff are comparable to the CG's only that the image quality isn't as good and the textures aren't as high res. PS3 will do this with ease.
     
  16. kenneth9265

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    If the PS3 can do FFX's CGI, that it can easily pass up any Doom III engine-like game in the future. That would be more than good enough for me! :D
     
  17. Paul

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    I reckon you could throw 10X DOOM III at Figure 6 in the Cell patent(ps3) without breaking a sweat.
     
  18. kenneth9265

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  19. Paul

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    No, I mean you could throw 10 times that of DOOM III at Figure 6 without breaking a sweat, meaning it would be no big deal, the system could handle it with ease.
     
  20. kenneth9265

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