Official PS3 Thread

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Ok Panajev, I'll bite. Distributed computing is a somewhat misleading term. Distributed system or rather ubiquitous computing (or IBM's term of pervasive computing) would be more correct.

About the fiber optics interconnects comment and numerous other statements in your post, as well as its general style: I did not "mention" anything as "proof" in my statements and I generally reject that wiseacre way of replying to someones' forum messages.

90nm process will be roughly as up-to-date in 2005 as 250nm process technology was in 2000. Intel will introduce 90nm at Q3 at the earliest. I am not aware of anyone else planning to release 90nm ICs (of comparable complexity into consumer markets before them, but feel free to enlighten me. I would also suspect a smaller process if the herein stated transistor count should hold true though. 90nm process is explicitly mentioned in the EDC article.
 
Vince,


All I know is several times Kutaragi has said Cell won't be for PS3. Is he trying to throw off the competition by making contradictory statements? Maybe.
 
About the fiber optics interconnects comment and numerous other statements in your post, as well as its general style: I did not "mention" anything as "proof" in my statements and I generally reject that wiseacre way of replying to someones' forum messages.

Ok here I will have to bite and apologize: I am sorry, but I replied in a hurry and I was getting a bit upset at the response of some regarding the latest article published about Cell...

I was not trying to be a smart-ass and I did not mean to to be harsh while addressing your optical interface comment...

Usually I try to be civil in forum discussions and I love discussing with other reasonable posters, so please let's keep the discussion going: I was not trying to attack you, I just get too involved in these discussions, but I meant no offense to you.

I will edit the post and take some of the "flame" stuff off...

That message tried to explain even small details not because I do not think you could have not connected the dots, but I was just trying to be complete and help mor casual readers find all the info they needed without needing the help of Google...

Sorry again if I sounded stupidly harsh Pinky...
 
Hi Pinky,

Regarding 90 nm...

Well my reasoning behind their support of 65 nm in 2005 is the following:

PlayStation 3 would not be launched before mid-late 2005 and it has been stated by Sony that their goal with PlayStation 3 is to really push the barrier, to exhibit an even better jump than the PSX to PlayStation 2 technological jump.

If you design a chip and you want to start manufacturing with a certain process, let's say 90 nm, you might still decide to push it and take some loss due to the relatively "massive" die size and you have to cope with the other characteristics that the particular manufacturing process impose: frequency will also be limited.

You might later on move the chip to 65 nm and save on manufacturing costs, but you cannot improove its performance, add execution units, e-DRAM or increase the clock frequency... the console, the PlayStation 3, has already shipped to customers and you cannot change the chip.

If you designed the chip and had 65 nm in mind as you know 65 nm will be available by the time you start mass-production then you can follow the physical limitations, you can use the transistors' budget of a leading edge 65 nm process and you will not have to take away all those execution unit, all of that e-DRAM and you can keep the frequency a bit higher... also you might need not to push as much 65 nm as you would have pushed 90 nm...

Basically you will still loose some money on the 65 nm chip as its size won't be optimal, but you will have a much better chip and it won't be as big and tough to manufacture... then you can move to 45 nm or less when it becomes available and svae on costs...

My point is that for a CPU as ambitious as the one Sony might expect to fit in PlayStation 3 with 90 nm we would butcher its specs and performance: making the chip work, stripping it down from ideal architecture to 90 nm will cut its features and performance a bit too much...

Of course the chip would have still to be "stripped down" from its ideal configuration to fit the 65 nm manufacturing process specifications, but we might be able to fit more of the essential stuff...

Do you see a nice amount of e-DRAM on a 90 nm chip ? I do not...

Also there are some other issues...

As you know Sony, IBM and Toshiba did revise their plans from 100 nm to comprehend technologies up to 50 nm and Sony and Toshiba have worked hard on sub 70 nm manufacturing technologies and in December of last year they completed the research on their new 65 nm manufacturing process and by mid 2004 they would have been able to start manufacturing 65 nm chips ( or so a pretty happy Toshiba executive was announcing back then ).

I can provide quotes for those two last pieces of information if you want, but I am sure you have read the relevant Press-Releases already.

Sony has also moved PlayStation 2 core manufacturing off Japan ( mainly to China IIRC ) and I do not think they will leave their fabs idle... this could be a good chance to upgrade them to new technology... again 65 nm needs to find implemetation, research on it has been completed and succesfully.

Another interesting thing can be found in a recently posted thread on B3D: it talks about a new fab Toshiba wants to build and Sony's involvement...

Sony, Toshiba to tie up in new chip plant - Nikkei
Fri April 18, 2003 11:05 PM ET
TOKYO, April 19 (Reuters) - Consumer electronics giant Sony Corp 6758.T and Toshiba Corp 6502.T , Japan's largest chipmaker, will join hands in developing a new generation of semiconductors in a bid to take the lead in the field, Japanese media reported on Saturday.
Financial daily Nihon Keizai Shimbun (Nikkei) said the Sony group, the country's biggest user of chips, would invest abut 50 billion yen ($417.8 million) in a state-of-the-art semiconductor plant planned by Toshiba.

The two electronics giants would jointly build the facility to mass-produce a new microprocessing unit -- the key component of digital home electronics -- at Toshiba's Oita factory, and planned to have it in operation by 2004, the paper said.

Toshiba and the Sony group decided to tie up from the construction stage of the new facility in order to begin mass production at an early date, the Nikkei report said.

The new plant would mostly manufacture a new microprocessing unit now being developed jointly by Toshiba, Sony's videogame unit, Sony Computer Entertainment Inc (SCE) and IBM Corp IBM.N .

The new chip would be used in SCE's next-generation PlayStation game console, as well as high-performance home computers and other products.

Something does not tell me they will upgrade them to 90 nm when they also said they expect by 2004 as well to start 65 nm chips production...

Intel is taking its sweet time with Prescott's launch and it is not going to kill current Pentium 4 sales and will gladly wait to kill the next Athlon's launch ( well Opteron and Athlon 64 )... however they are expected to launch Prescott in 2003, as you say Q3 probably is the Quarter that will definately see Prescott...

That is mid-late 2003 then for Intel's 90 nm, high-marging ( something tells me they are not going to sell it below cost ;) ), mas-manufactured Processor.

Forward to mid-late 2005 ( say late 2005 )... 2 years after and we expect PlayStation 3's CPU to debut using 90 nm ?

Well either that would disastroulsy butcher its performance or it would butcher it a bit less, but it would cost a lot to manufacture and we would not even enjoy ultra good yelds...

They will have 65 nm working by mid 2004 ( the Toshiba designers expected the date to be March 2004 ), why should not they target PlayStation 3 CPU for 65 nm ?

Yes, the Emotion Engine and the Graphics Syntehsizer did launch using 250 nm, but it is also true that they had bad problems with GS manufacturing and that the cost of both processor was enormously high considered the massive size of those two chips and Sony and Toshiba were not extremely happy about it either... Sony and Toshiba have both learned a few lessons from that experience.

I believe that current problems for some with 90 nm have convinced them to research more 65 nm and to jump to that technology.

Still major players like IBM and Intel have not had THAT many problems to delay 90 nm to 2005...

Toshiba has also been working with 90 nm for SRAMs and more ( gotta find more links on this though )...
 
So bbot, in your omnipresent opinion - do you really think SCE (eg. The Playstation Division) has a concurrent R&D program to Cell for PS3 inwhich their sinking $300Million+ into? Give me a break. Ohh, and the funds for this chip aren't acountable in any Qrt or Yearly Reports. So very Groom-Lake-esque.

I agree :)
 
Panajev2001a said:
As you know Sony, IBM and Toshiba did revise their plans from 100 nm to comprehend technologies up to 50 nm and Sony and Toshiba have worked hard on sub 70 nm manufacturing technologies and in December of last year they completed the research on their new 65 nm manufacturing process and by mid 2004 they would have been able to start manufacturing 65 nm chips ( or so a pretty happy Toshiba executive was announcing back then ).

...

Toshiba has also been working with 90 nm for SRAMs and more ( gotta find more links on this though )...


http://www.electronicstalk.com/news/tos/tos165.html

"Big two shrink CMOS process to 65nm. Toshiba and Sony have codeveloped the world's first 65nm CMOS process technology for embedded DRAM system LSIs."

"Current system LSI devices on the market are produced with 130nm process technologies. Toshiba, the recognised industry leader in advanced process technology, is the only company with mass production technology for 90nm process embedded DRAM system LSI, a technology it is currently deploying and that will meet ever increasing demand for more and more compact devices."

"The new SoC technologies for 65nm process generation include: a high-performance transistor with the world's fastest switching speed; the world's smallest cell for embedded DRAM; and the world's smallest cell for embedded SRAM. The new process technology is the result of joint development of Toshiba and Sony of 90 and 65nm CMOS process technology that was initiated in May 2001."

"Toshiba is the only semiconductor vendor able to offer commercial trench-capacitor DRAM technology for 90nm-generation DRAM-embedded System LSI. Toshiba and Sony have used 65nm process to technology to fabricate an embedded DRAM with a cell size of 0.11um2, the world's smallest, which will allow DRAM with a capacity of more than 256Mbit to be integrated on a single chip. SRAM is sometimes used as cache memory in SoC systems."
 
You playstation advocates amaze me sometime. Of course there can be a concurrent RD programs. It would be stupid not to, just in case the Cell project doesn't meet deadlines, and in the case of PS3, Sony needs to have it out in 2005. And as for unaccounted for projects, I still remember 3dfx had alot of projects they didn't talk about. You think Sony would willingly reveal corporate secrets to competitors? Of course not!
 
I do not contest anything you said about employing a 65nm process at all. Toshiba has indeed stated that they want to beginn "small scale production" at the 65nm node as early as March 2004 (Intel actually demoed a working 90nm ic in early 2002, one and half a year before ramping up commercial production). Yet there has been reasonable amount of talks about a recent tape-out for "the" cell chip. This obviously would have to be a 90nm IC at best (as Toshiba just started shipping first engineering samples of 90nm ICs in late november) ,so if there is some truth in those rumors I guess they could be starting production on developement systems.

btw EE was on a 4 layer 250 nm process. The 180nm figure was for gate length. (Intels 90nm process has a gate length of 50nm, tsmc's 90nm process will be 65nm gate length...)
 
bbot said:
You playstation advocates amaze me sometime. Of course there can be a concurrent RD programs. It would be stupid not to, just in case the Cell project doesn't meet deadlines, and in the case of PS3, Sony needs to have it out in 2005. And as for unaccounted for projects, I still remember 3dfx had alot of projects they didn't talk about. You think Sony would willingly reveal corporate secrets to competitors? Of course not!

Yes, but I'd expect to see more cash flow towards these misterious projects and some partnership officially announced and all of this would be seen in their financial statements ( as it would be indeed an addition to their current R&D spending as far as SCE is concerned... ).

The idea that, SCE approached IBM and Toshiba and when something got really concrete they also convinced the parent company Sony corp. to finance the project and they announced it to the world, makes sense... it is in line with Ken Kutaragi's ascending in Sony's rank and the re-alignemnt of Sony divisions around SCE...

What could be this technology SCE is involved which could cause SCE to be such a strong center of gravity ?
 
Blah, all speculations from both sides. Cell or no Cell, as long as i can play great games, i be there. Not going to get disappointed anymore if 1000X doesnt come true, used to Sony talkalot talk. :oops:


Long lost siblings?
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tgsf01.gif



WHAt i find amusing is that when the boss himself said >NO CELL IN DA PEEEASSTHEE<, it is brushed off as lies, but when the vice boss said > PSthreee will use CELL<, it is DA TRUTH? :oops:
 
PiNkY said:
I do not contest anything you said about employing a 65nm process at all. Toshiba has indeed stated that they want to beginn "small scale production" at the 65nm node as early as March 2004 (Intel actually demoed a working 90nm ic in early 2002, one and half a year before ramping up commercial production). Yet there has been reasonable amount of talks about a recent tape-out for "the" cell chip. This obviously would have to be a 90nm IC at best (as Toshiba just started shipping first engineering samples of 90nm ICs in late november) ,so if there is some truth in those rumors I guess they could be starting production on developement systems.

btw EE was on a 4 layer 250 nm process. The 180nm figure was for gate length. (Intels 90nm process has a gate length of 50nm, tsmc's 90nm process will be 65nm gate length...)

Oops... I knew something was wrong about that EE figure... I should have thought it was gate lenght ( another case of posting while brain = power saving state... I tell you these BrainSpeedStep technology ain't working ;) ).

It does not change that IMHO neither Sony or Toshiba were happy to have shipped the Emotion Engine and the Graphics Synthesizer with such big die areas and using a 250 nm manufacturing process ( and the low yelds for the GS caused some troubles, read shortages, which Sony will not be able to afford as easily when launching head to head against Xbox 2 and GCN 2 ).

I agree with you that if they tape-out a Cell implementation at the end of this year or in early 2004 ( ~January ) that it is more than likely it would be using 90 nm manufacturing technology.

This should not affect the fact that Sony and Toshiba will want to be using heir new 65 nm technology for the final PlayStation 3 chips which I think we are agreeing on: if they can indeed start manufacturing 65 nm chips by March 2004 that should allow enough time to launch PlayStation 3 in mid-late 2005.

( I made a bit of a long case for using 65 nm :( well I wanted to fully present my reasoning, I try not to just push my statements because "I said them"... also it does happen that people notice fallacies in my line of reasoning and they correct me, which I do appreciate :) ).
 
chaphack said:
Blah, all speculations from both sides. Cell or no Cell, as long as i can play great games, i be there. Not going to get disappointed anymore if 1000X doesnt come true, used to Sony talkalot talk. :oops:


Long lost siblings?
_39061593_min-ap-203body.jpg
tgsf01.gif



WHAt i find amusing is that when the boss himself said >NO CELL IN DA PEEEASSTHEE<, it is brushed off as lies, but when the vice boss said > PSthreee will use CELL<, it is DA TRUTH? :oops:

I do not know if they are lost siblings... but I do not think the guy on the left has the famous SNES sound chip and the succesful PSX and PlayStation 2 on his shoulders ;)
 
I saw an interesting photograph in newspaper few days back....there were two guys who were carrying beer cans in Baghdad and at their back there was a shop with a big Playstation 2written there :LOL: ....cant find that pic on the net...
 
As ati and nvidia showed us sometimes its best to go with the proven mircon process. So we may very well see the ps3 chips on .9micron before .65nm.
 
jvd... no what nVIDIA did proove is not to go with the wrong chip supplier... I think Sony, IBM and Toshiba trust themselves a bit more than what nVIDIA trusted and trusts TMSC as far as state of the art manufacturing processes go... infact nVIDIA has decided to pay the heavvy tab for having IBM manufacture their high-end chips because they can deliver.

Cell fit to 90 nm would butcher its performance ( and still raise the costs to the roof becuase of enormous chips' size ) quite a bit and moving it to 65 nm would only save costs, it would not give us performance back...

The manufacturing process that will be used to manufacture PlayStation 3 chips will also determine the specs of PlayStation 3 chips and the next die-shrink will be the one that cuts manufacturing costs...
 
Panajev2001a said:
jvd... no what nVIDIA did proove is not to go with the wrong chip supplier... I think Sony, IBM and Toshiba trust themselves a bit more than what nVIDIA trusted and trusts TMSC as far as state of the art manufacturing processes go... infact nVIDIA has decided to pay the heavvy tab for having IBM manufacture their high-end chips because they can deliver.

Cell fit to 90 nm would butcher its performance ( and still raise the costs to the roof becuase of enormous chips' size ) quite a bit and moving it to 65 nm would only save costs, it would not give us performance back...

The manufacturing process that will be used to manufacture PlayStation 3 chips will also determine the specs of PlayStation 3 chips and the next die-shrink will be the one that cuts manufacturing costs...

And yet they may still get better performance out of .9 than they might get off of an unproven .65

Look at nvidia they went with .13 micron had a product delayed over 6 months and its only released 100,000 of those chips .

Ati releases on .15 has a smooth and successfull launch. Later drops to the same micron process at the same place as nvidia and has video cards that clock much much higher then are spec'd out to do. Not only that but they have great yields and may even make it to store shelfs here (u.s) before nvidia's products come out first. Even amd had problems with thier own plants . Intel droped an older design to the new micron before thier new chips to test the water. For a console yields , cost and heat are more important than getting the most mhz out of the chp.
 
Panajev2001a said:
jvd... no what nVIDIA did proove is not to go with the wrong chip supplier... I think Sony, IBM and Toshiba trust themselves a bit more than what nVIDIA trusted and trusts TMSC as far as state of the art manufacturing processes go... infact nVIDIA has decided to pay the heavvy tab for having IBM manufacture their high-end chips because they can deliver.

I think the critical difference here is that SONY will manufacture these chip in its (and its partners') fabs....what role IBM will have in the actual manufacturing of these chips???

Cell fit to 90 nm would butcher its performance ( and still raise the costs to the roof becuase of enormous chips' size ) quite a bit and moving it to 65 nm would only save costs, it would not give us performance back...

The manufacturing process that will be used to manufacture PlayStation 3 chips will also determine the specs of PlayStation 3 chips and the next die-shrink will be the one that cuts manufacturing costs...

Does smaller die mean more costs (as tech in new!) or less costs ??? BTW, CELL will not be the only thing in PS3....there will other equally imp components....GS/Redwood/Yellowstone/backward compatibility/sound chip/blue(red)-ray etc.....we never hear about these components...I am sure they must be trying to fig out how to put each and every component in its place....any idea about their status??
 
Ati releases on .15 has a smooth and successfull launch. Later drops to the same micron process at the same place as nvidia and has video cards that clock much much higher then are spec'd out to do. Not only that but they have great yields and may even make it to store shelfs here (u.s) before nvidia's products come out first. Even amd had problems with thier own plants . Intel droped an older design to the new micron before thier new chips to test the water. For a console yields , cost and heat are more important than getting the most mhz out of the chp.

You cannot compare a PC GPU with a console processor...

I have to go to class, but I will summarize this again: producing the Cell chips at 90 nm would mean huge die areas ( == high costs ) and a cut-back on features like e-DRAM, clock frequency and execution units that would quite butcher its performance.

Upgrading to 65 nm after would not help as you cannot change the chip, you cannot increase the clock frequency or add features... you cannot change the chip as it is already in the hands of PlayStation 3 owners and you cannot change its specs as the next batch of PlayStation 3 would be considerably faster and it would be like launching a PlayStation 3.5 few months after laucnhing PlayStation 3.
 
Since it is all speculation at the moment, what IF Kutaragi said was true?

"We wanted to use CELL for PS3 CPU, but the technology will only be cost efficient in 2007"

So what will be in PS3? GSCube128 with tons ol mini EE/GS latched together?

Sony showed pictures of shrinking EE/GS.....

scei03.jpg

scei04.jpg

scei05.jpg


Will that disappoint many?
 
Oh, and when did Kutaragi denied Emotion Engine will be for PS2? I tried googling but all that was said was, "no comment" and not NO! NO! NO!.

Link anyone?
 
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