chaphack said:Since it is all speculation at the moment, what IF Kutaragi said was true?
"We wanted to use CELL for PS3 CPU, but the technology will only be cost efficient in 2007"
So what will be in PS3? GSCube128 with tons ol mini EE/GS latched together?
Sony showed pictures of shrinking EE/GS.....
Will that disappoint many?
the pictures are only for PS2 and the later way of cost cutting by shrinking and integrating.
why will it disappoint you if you do not have any expectation on it ?
most of the games are just not fun or ugly I also have Halo and I think it is simply ugly
chaphack said:the pictures are only for PS2 and the later way of cost cutting by shrinking and integrating.
That what im thinking, producing tiny PS2 chips in the new 65nm plant? Maybe that IS the case, a GSCube128/256?
why will it disappoint you if you do not have any expectation on it ?
chap: "Not going to get disappointed anymore if 1000X doesnt come true, used to Sony talkalot talk. Will that disappoint many?"
Read.
most of the games are just not fun or ugly I also have Halo and I think it is simply ugly
MAMAMIA! KAWAGIRASIA!
TEll me you said that just to spite me?
chaphack said:why will it disappoint you if you do not have any expectation on it ?
chap: "Not going to get disappointed anymore if 1000X doesnt come true, used to Sony talkalot talk. Will that disappoint many?"
Read.
chaphack said:most of the games are just not fun or ugly I also have Halo and I think it is simply ugly
MAMAMIA! KAWAGIRASIA!
TEll me you said that just to spite me?
Panajev2001a said:I think that the GS code might be able to be executed by the Cell based Visualizer ( sort of like the PSX GPU was not embedded in the PlayStation 2 I/O CPU and its code ran on the GS )...
In this case they would only need to integrate the EE and the SPU2 ( personally I'd use the EE + SPU2 as I/O CPU and Sound Processors of PlayStation 3... the EE has enough RAW power to be used quite effectively as both an I/O CPU and as a nice Sound DSP )...
A 65 nm die-shrink of the EE would be very very tiny... the current EE+GS chip realized in 90 nm is approximately 86 mm^2... so EE + SPU2 ( with Sound RAM embedded ) = ~38-40 mm^2 using 65 nm technology ? I do not know what is the size of the SPU2 + Sound RAM ( which is now embedded in the SPU2 ) chip...
Panajev2001a said:jvd... no what nVIDIA did proove is not to go with the wrong chip supplier... I think Sony, IBM and Toshiba trust themselves a bit more than what nVIDIA trusted and trusts TMSC as far as state of the art manufacturing processes go... infact nVIDIA has decided to pay the heavvy tab for having IBM manufacture their high-end chips because they can deliver.
Cell fit to 90 nm would butcher its performance ( and still raise the costs to the roof becuase of enormous chips' size ) quite a bit and moving it to 65 nm would only save costs, it would not give us performance back...
The manufacturing process that will be used to manufacture PlayStation 3 chips will also determine the specs of PlayStation 3 chips and the next die-shrink will be the one that cuts manufacturing costs...
What makes you think IBM is better an manufacturing complex GPUs on a mass scale than TMSC?
Panajev2001a said:What makes you think IBM is better an manufacturing complex GPUs on a mass scale than TMSC?
Are you serious ?
POWER 4, the upcoming PPC 970, the upcoming POWER 5, etc...
Also do you see TMSC having 90 nm ready now ( like Intel does ) and 65 scheduled to arrive in 2005 ?
chaphack said:Oh, and when did Kutaragi denied Emotion Engine will be for PS2? I tried googling but all that was said was, "no comment" and not NO! NO! NO!.
Link anyone?
You think they're as complex as the GFX? BTW I didn't know IBM and Intel are the same company. Putting two simple cores into one die isn't necessarily more complex than a single complex core. You think TMSC couldn't put two simple cores into a single die?
You think they're as complex as the GFX?
That's why when NV blamed TMSC for NV30, I think its only half of the story. And IBM into the picture, is not a sure way of solving the problem either.
I think you're right. In term of design complexity, something like Broadband Engine or Power4 is actually alot more simple, compare to something like GeforceFX or NV next gen GPU.
I don't see how GPUs are more complex, the problems they're solving IMHO aren't more difficult at the logic level, they're definately not more difficult at the transistor level -- CPUs use a lot of custom stuff here rather than libraries. I think the large transistor count makes everybody go, yup must be more complex.
GPU have the advantage of working in a single arena, 3D graphics...