PARANOiA said:I would pay for FF VI or VII with next-gen graphics. I'm sure hundreds of thousands would, too. I'd also pay for any of Square's "other" PS1 RPG's, such as Parasite Eve, Vagrant Story, etc, redone.
Mefisutoferesu said:as with the PS1 remakes of the old NES/SNES FFs.
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deathstar121 said:Is there a live feed?
The site still hasn't updated yet but someone on 2Chan who claims to be at the event says that Radiata 2 (Square-Enix) has been announced for the Xbox 360
Currently comparisons between the 360/PS3 are being made at the event
Square Enix remaking "a classic Final Fantasy game" for the Xbox 360. They also said, "The next Xbox has no limits"
July 24, 2005 - The latest occurrence at the Xbox Summit in Japan was a demonstration hosted by Bizarre Creation's Nick Davies. He showed off the graphically impressive vehicles and environments for Project Gotham Racing 3. The cars will be comprised of 40,000 exterior polygons and 40,000 interior polygons. This is a huge leap when compared to the 10,000 total polygons used on the vehicles of PGR2.
In another example of PGR3's advanced graphics Davies stated that the Brooklyn has the same number of polygons as the entire city of New York in PGR2. Players will be able to customize and create tracks and race 80 different cars. Also, the crowds watching the races are fully polygonal and number in the thousands. No more card board cutouts cheering on the roadside!
The demo went on to show off Gotham TV. We'll have more information on this title soon with the distinct possibility of some media.
nondescript said:Square Enix remaking "a classic Final Fantasy game" for the Xbox 360. They also said, "The next Xbox has no limits"
If they remake FF6 or FF7 I will buy Xbox 360.
Hardknock said:July 24, 2005 - The latest occurrence at the Xbox Summit in Japan was a demonstration hosted by Bizarre Creation's Nick Davies. He showed off the graphically impressive vehicles and environments for Project Gotham Racing 3. The cars will be comprised of 40,000 exterior polygons and 40,000 interior polygons. This is a huge leap when compared to the 10,000 total polygons used on the vehicles of PGR2.
In another example of PGR3's advanced graphics Davies stated that the Brooklyn has the same number of polygons as the entire city of New York in PGR2. Players will be able to customize and create tracks and race 80 different cars. Also, the crowds watching the races are fully polygonal and number in the thousands. No more card board cutouts cheering on the roadside!
The demo went on to show off Gotham TV. We'll have more information on this title soon with the distinct possibility of some media.
- IGN