well I'd hope so considering it was a year ago since it was first released.
And how muh of that 12 months do you think they spent porting code over and getting there head around Cell before they stated to optomise?
well I'd hope so considering it was a year ago since it was first released.
And how muh of that 12 months do you think they spent porting code over and getting there head around Cell before they stated to optomise?
well regardless, those two items noted are at least what would be expected in a 1 year newer game. (faster loading being most likely due to installing a larger cache file on the 60gig HDD)
Shortly after the PC version came out there were community mods to significantly improve the quality of distant textures (which were awful) that, supposedly, didn't require any additional memory. Likewise, creating new shaders to handle lod transitions and texture filtering doesn't necesserily require any extra memory. None of this needs to be at odds with developer comments about memory affecting the amount of DLC that they could get running on the PS3.
It's questionable how "finished" many games are when they ship, especially when the size of games and the scope for tweaking grows ever larger. That a game crticised for performance drops and lod handling can improve with a year's extra tweaking should not be a suprise (especially if it relates to how things are done on a well known graphics chip).
I just hope the extra work that will benefit the PS3 (and in some cases 360) will also be shared with PC owners of the game. As the owner of a "high end" GF7 line card, I want whatever benefits RSX is getting!
Actually you are wrong about the distant textures. They do increase the VRAM used by the simple reason that theese distant texture are the original (512x512 texture) that has been improved with an image program and the resolution of the texture upped to 2048x2048 or 4096x4096.
I thought we all learned that porting to a new architecture is not exactly trivial. Getting the same quality shouldn't be taken for granted, and getting better than the original within this timeframe deserves praise. Granted, for low-caliber games, it can be arguable, but for a game the Xbox360 owners have been raving about as a technical feat for so long, and one that has won RPG of the year awards, its something admirable.
Besides, with all the negativity facing Xbox360 to PS3 ports lately from certain members of the forum, and in particular the doubts put on the BR drive's loading times, this is a welcome change of pace.
The PS3 version started at the same time as the 360 version. I remember this being multiplatform almost 2 years ago.
Huh ? Are you saying it will load slower on my 20Gb PS3 ? Do you have any official information suggesting their PS3 optimization approach ?
Nope, the game started as a Xenon/PC project from the get go.The PS3 version started at the same time as the 360 version. I remember this being multiplatform almost 2 years ago.
Huh, I thought Gripshift's loading times were rather absurd. Looks like I might be springing for a new drive sooner than I thought.2) there is some evidence that we see that behavior (faster loading in the 60gig) possibly due to a larger cache
Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console. According to Hines, nothing could be farther from the truth. There were two specific reasons behind why items like the Orrery and Mehrunes's Razor will not be included within the PS3 version of the game. First of all, there was a concern about the balancing of the game and initially giving players access to a thieves den or a wizard's tower immediately at the start of the game. "There was no good way to incorporate these features into the game as soon as it started because it didn't make sense," Hines said. While he didn't rule out the possibility of some of these side quests or features making it into the game, it wouldn't necessarily be as soon as the game hit store shelves.
In fact, the other reason why the downloadable content for the PS3 version of the game isn't included isn't solely because of the technical limitations of the system. Instead, it's because the designers haven't actually tested the PlayStation Network Store and the mechanisms for delivering content to systems. Considering that the development team has been spending a large amount of time making sure that the game transitions over to the PS3 well without the numerous bugs or glitches that plagued the PC and 360 versions of the game, working on the store was definitely a low priority on their list when it came to dedicating additional resources to that feature. But it is being worked on, and it will be coming at a later date.
So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game.
Not trying to bring up Garnett again, but I knew it sounded like BS. Then again I was probably wrong about exclusive DLC. Seems they didn't have the DLC specific code supported for the PSN just yet. Thats much easier to understand imo. Though I wonder if they can patch that and make it possible.Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console. According to Hines, nothing could be farther from the truth.
Whats with all the name changes around here. Getting me so confused lately.
Whats with all the name changes around here. Getting me so confused lately.
I just pretend Hupfinsgack, Vysez, and Acert died in a plane crash like Ritchie Valens, Buddy Holly and the Big Bopper.
It's sad, but it makes the name changes easier to cope with.
Not trying to bring up Garnett again, but I knew it sounded like BS.