Ray Tracing Gems - Available Mid March
February 6, 2019
To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year:
Ray Tracing Gems.
We have some great news: Readers of NVIDIA’s Dev News Center get early access to the text, at no cost! NVIDIA will be distributing the book for free in its entirety, as a series of seven PDFs. Every few days, a new section of the book will be made available.
Ray Tracing Gems is the work of more than 60 contributors, all experts in the field of ray tracing. Their articles cover techniques that are not often discussed in general texts, but are important for high quality results.
You can find the first installment and future segments on the
NVIDIA Developer Zone.
Ray Tracing Gems is not meant as a survey of the field of ray tracing. There are already fine books that provide a general education, many of them free; see
this resource list, for example. Rather, this volume is more in the spirit of other gems books, such as
GPU Gems,
containing articles covering techniques that are often not discussed in general texts but that are important for high-quality results. The book also includes tutorials on newer technologies, along with guides that pull together best practices for solving specific problems. The second half of the book includes studies of larger systems focused on a variety of effects.
https://news.developer.nvidia.com/the-authoritative-book-on-real-time-ray-tracing-has-arrived/