Nvidia Ampere Discussion [2020-05-14]

Discussion in 'Architecture and Products' started by Man from Atlantis, May 14, 2020.

Tags:
  1. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,976
    Likes Received:
    5,211
    https://blogs.nvidia.com/blog/2021/...582&linkId=100000040843726#cid=_so-twit_en-us
     
    jlippo, PSman1700, Lightman and 3 others like this.
  2. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    NVIDIA Nsight Perf SDK v2021.1 Now Available | NVIDIA Developer Blog
    July 6, 2021
     
    #2642 pharma, Jul 7, 2021
    Last edited: Jul 7, 2021
    jlippo, Newguy, Lightman and 3 others like this.
  3. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    NVIDIA® Nsight™ Graphics 2021.5 is released
    November 10, 2021

    Nsight Graphics Documentation (nvidia.com)
    Download Center | NVIDIA Developer
     
  4. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Speaking of RT. Nvidias "Best Practices" mention "Use triangle geometries when possible. Hardware excels in performing ray-triangle intersections. Ray-box intersections are accelerated too, but you get the most out of the hardware when tracing against triangle geometries."

    I was under the impression, that Nvidia as well as AMD could perform 4 Box intersections or 1 Triangle intersection per Unit. Has anyone seen more documentation on Ampere (and possibly Turing) in this matter?
     
    PSman1700 likes this.
  5. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,110
    Location:
    New York
    Nvidia has never shared the number of box or triangle intersections per clock in shipping products. If I recall correctly their patents referred to compressing 8 boxes into a single cache line so that may be a hint.

    "In one embodiment, the TTU may include four traversal units to test up to eight child nodes for intersection with the ray in parallel."

    https://patents.google.com/patent/US9582607B2/en
     
    #2645 trinibwoy, Nov 11, 2021
    Last edited: Nov 11, 2021
    pharma and PSman1700 like this.
  6. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,708
    Likes Received:
    2,132
    Location:
    London
    Ampere's triangle intersection rate is twice that of Turing's isn't it?

    The page was written before Ampere came along, August 2020.

    Is Ray-box used primarily (solely?) for procedural geometry?
     
  7. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,055
    Likes Received:
    3,110
    Location:
    New York
    All geometry (triangles and procedural) is encapsulated in boxes. It's not a choice between boxes vs triangles.
     
    PSman1700 likes this.
  8. OlegSH

    Regular

    Joined:
    Jan 10, 2010
    Messages:
    797
    Likes Received:
    1,622
    I guess that's just a poor wording. What's meant here is that you should not use custom primitives instead of triangles because custom primitives would not be HW accelerated in that case.
     
    pharma, PSman1700, iroboto and 2 others like this.
  9. CarstenS

    Legend Subscriber

    Joined:
    May 31, 2002
    Messages:
    5,800
    Likes Received:
    3,920
    Location:
    Germany
    Poor wording when you have to make sure that developers do understand exactly what the DOs and DON'Ts for Raytracing are?
     
    Krteq likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...