A response from NVidia
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/010167.html
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/010167.html
Cg is not being deprecated in favor of GLslang.
NVIDIA does recommend that developers working in a pure DirectX development environment use Microsoft's HLSL.
NVIDIA is 100% committed to OpenGL, and will fully support the OpenGL Shading Language. It is worth noting that NVIDIA is one of only two vendors to sign the OpenGL Shading Language contributor agreement. In addition, NVIDIA has contributed more than 25% of the code in the reference compiler and pre-parser.
We are also pleased to announce that we will be offering a new profile for Cg, so that developers can continue to use the Cg Shading Environment on any hardware that supports the OpenGL Shading Language. This will also allow users to take advantage of high-level Cg features such as CgFX and subshader interfaces.
NVIDIA is dedicated to providing the best graphics development experience, regardless of which shading language, API or operating system you choose.
In the future, if anyone has any questions regarding NVIDIA's products or strategy, please feel free to ask us directly.
Thanks,
Simon Green
NVIDIA Developer Relations